devNotes 3-25-16 paint_track – paintList_track – movement recording

Color on Verts – reflect speed
State machine to adjust material colors on animations in animator
Layered texture on material to crossfade
inject color on speed change

Paint_Develop

Argos.Vu First Shaders

Written to assure render order of Hex Quads after Paint Quads

 

 

Cursor_1 and Paint_Controller updated to fix initial quad vertex coordinates: