devNotes 4-18-16 triangle center quality – projections to/from the uv plane

Test Pattern

test_Pattern

First Pass:

 

 

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Go through these…

 

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Variable Updates

 

 

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Ready to Start now 🙂

http://answers.unity3d.com/questions/784617/how-do-i-block-touch-events-from-propagating-throu.html

How do I block touch events from propagating through Unity.UI ?

There are three ways to do this, as demonstrated in this video tutorial.

  1. Use EventSystem.current.IsPointerOverGameObject
  2. Convert your OnMouseXXX and Raycasts to an EventSystem trigger. Use a physics raycaster on the camera
  3. Implement the various handler interfaces from the EventSystems namespace. Use a physics raycaster on the camera.

Number one is easiest for a quick and dirty solution. Number three is far more powerful, and I would recommend it as the default for all new projects.

 

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