devNotes 4-22-16 hex generation using subdivision

In Cosahedra.cs

in ArgosMeshDraft.cs

In MeshDraftPrimatives.cs

Find the up  – Relate North/South

Right = Cross(Up,In);

Rotate to proper orientation – Or do this on creation

Tile appropriately

 

jojoj

PNG_P

dfghgdfhdfg

 

HCs

hjklhkjl25

first_Hex

first

HCs

 

 

gdgbdgfb