devNotes 6-20-16 modal menu cycling, scroll plate, tap tap tap

Exercise App

 

https://www.passion47.com/unity-3d/unity-5-3-using-json-serialization

http://forum.unity3d.com/threads/howto-use-json-in-5-3-guide.373455/

https://sometimesicode.wordpress.com/2015/04/11/unity-serialization-part-1-how-it-works-and-examples/

http://answers.unity3d.com/questions/1171740/android-devices-does-not-read-json-file-but-unity.htmlsdfgfdgf2

 http://sushanta1991.blogspot.com/2014/10/how-to-read-and-write-xml-in-unity.html

Things you should know, First time when you will run the game, there will be no xml present in the directory. So first thing you need to do is save the xml with default values. now you have a xml file where you can save and load data.

what i am doing here is , i have 4 players, i am setting there position randomly , saving their data and then loading there data from xml.

In this function getPath() you can see for Android and Iphone i am using  Application.persistentDataPath instead of Application.dataPath that’s because in Iphone and Android you have permission to write files in Application.persistentDataPath only.

Tap

Brings up Top Level Menu panel
Panel zoom-fades to gaze location directly in front of user and locks to world space position on transition complete.
(t <1 sec)
Mode is set to Menu.

Tap

On panel dismiss button to return to environ || nav mode || selected tool

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Tap Tap

In quick succession brings up current tool

Tap

Dismisses

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Tap – TLM (Top Level Menu)

Panel Placement
Select Panel with

Tap/Hold

Move panel to location desired for panel
Release to place

Tap

On panel dismiss button to close

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Head Movements

https://www.cgtrader.com/3d-models/architectural-details/decoration/architectural-kit-bash

architectural_kit_bash_3d_model_max_obj_fbx_ma_mb_8c7913a9-f6d7-4dcd-9b91-949ebde4389b

 

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tap tap tap

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