devNotes 10-26-2016 Serialize Scaling

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PROMO VIDEO FIRST EDIT SEGMENT 1

PROMO VIDEO FIRST EDIT SEGMENT 2

 

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Editor_Node : MonoBehaviour
{
    public Vector3 vIn_Max;
    public Vector3 vIn_Min;

    private Vector3 vIn_MaxStart;
    private Vector3 vIn_MinStart;

    public Slider scale_Slide;
    private float scale_Slide_last = 1f;
    public MD_Scale_Cube md_Scale_Cube;
    private Image bkg_ImagePlate;

    public enum EditState
    {
        SELECTED,
        EDITING,
        EDITED,
        INACTIVE,
    }

    public bool bBlinking = false;
    public float blink_Time = 0f;
    public EditState editState;

    void Awake ()
    {
        bkg_ImagePlate = GetComponent<Image>();
        editState = EditState.INACTIVE;
        setState(editState);

        vIn_MaxStart = new Vector3(15, 15, 15);
        vIn_MinStart = new Vector3(-15, -15, -15);
    }

    public void setState(EditState edit_State)
    {
        editState = edit_State;
        bBlinking = false;
        if(editState == EditState.SELECTED)
        {
            if (hasBeenEdited())
            {
                bkg_ImagePlate.color = new Color(0.4f, 0.05f, 0.8f, 0.9f);
            }
            else
            {
                bkg_ImagePlate.color = new Color(0.7f, 0.05f, 0.05f, 0.9f);
            }
        }
        else if(editState == EditState.EDITING)
        {
            bBlinking = true;
            scale_Slide.value = 1;

        }
        else if(editState == EditState.EDITED)
        {
            bkg_ImagePlate.color = new Color(0.6f, 0.05f, 0.6f, 0.7f);
        }
        else if(editState == EditState.INACTIVE)
        {
            bkg_ImagePlate.color = new Color(0, 0, 0, 0);
        }
    }

    public bool Scale_Slider_Changed()
    {
        bool bChanged = false;

        if (scale_Slide.value != scale_Slide_last)
        {
            bChanged = true;
        }
        scale_Slide_last = scale_Slide.value;
        return bChanged;
    }

    public void setMinMax(Vector3 min, Vector3 max)
    {
        vIn_Min = min;
        vIn_Max = max;
    }

    public void setDone_Editing()
    {
        if(hasBeenEdited())
        {
            setState(EditState.EDITED);
        }
        else
        {
            setState(EditState.INACTIVE);
        }
    }

    public void onReset()
    {
        vIn_Max = vIn_MaxStart;
        vIn_Min = vIn_MinStart;

        //if(editState == EditState.EDITING)
        //{
        md_Scale_Cube.resetScaleCube();
        //}

        //UnEdited / Cleared
        bkg_ImagePlate.color = new Color(0.7f, 0.05f, 0.05f, 0.7f);

        if(editState != EditState.EDITING)
        {
            Color col = bkg_ImagePlate.color;
            col.a = 0;
            bkg_ImagePlate.color = col;
        }
    }

    public bool hasBeenEdited()
    {
        if(vIn_Max == vIn_MaxStart && vIn_Min == vIn_MinStart)
        {
            return false;
        }
        else
        {
            return true;
        }
    }
	
	void Update ()
    {
	    if(bBlinking)
        {
            blink_Time += 3f*Time.deltaTime;

            Color col = bkg_ImagePlate.color;
            col.a = Mathf.Abs(0.4f * Mathf.Sin(blink_Time / 2f * Mathf.PI));
            bkg_ImagePlate.color = col;
        }

    }
}

 

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