Mars Explorer – WIP – Development Notes

(2) Collider: convex, non-trigger. RigidBody. Things that will be moved by physics: characters, cars, ships, physically interactable parts in the scenario… Colliders must be convex so they can collide with the scenario (non-convex, see below). IsKinematic: when you move some of these things yourself instead of the physics, but you want other objects to physically interact […]