cursor work

  using UnityEngine; using System.Collections; using ProceduralToolkit; using UnityEngine.UI; using System.Collections.Generic; using System.IO; public class Cursor_1 : MonoBehaviour { StreamWriter sWrite; public float T1 = 0.5f; public float T2 = 5f; public float wiggleFreq = 0.5f; public float startScale = 1f; public float pctModulate = 0.5f; private int numHQuadsInCursor = 300; public UserMovement userMovement; public … Continue reading cursor work