devNotes 5-23-16 sound visualization, particle system instances, pivot rotations

using UnityEngine; using System; using System.Collections; using ProceduralToolkit; using System.Collections.Generic; namespace ProceduralToolkit { public static class TriQual { public const int A = 0; public const int B = 1; public const int C = 2; public const int D = 3; public const int E = 4; public const int F = 5; public … Continue reading devNotes 5-23-16 sound visualization, particle system instances, pivot rotations