devNotes 5-24-16 Argos Brush, List performance, subFrame tweens

GPU Instancing using UnityEngine; using System.Collections; public class FFT : MonoBehaviour { #region vars public string CurrentAudioInput; private AudioObj[] audioObj = new AudioObj[2]; private const int BANDS = 4; //public float[] curve = new float[BANDS]; //scale output of band analysis public float[] output = new float[BANDS]; public string[] inputDevices; private int[] crossovers = new int[BANDS]; … Continue reading devNotes 5-24-16 Argos Brush, List performance, subFrame tweens