devNotes 5-25-2016 GPU instancing, audio echo, list processing
//Arrow_freq //public InputField arrow_freq_Input; //public Slider arrow_freq_Slider; //bool bArrow_freq_SliderOn = false; public void onArrow_freq_EditComplete(string str) { float value = float.Parse(arrow_freq_Input.text); if (value < arrow_freq_Slider.maxValue && value > arrow_freq_Slider.minValue) { arrow_freq_Slider.value = value; } } public void onArrow_freq_SliderValueChanged() { float value = arrow_freq_Slider.value; arrow_freq_Input.text = value.ToString(“F2″) + ” Hz”; bArrow_freq_SliderOn = true; } //Brush_freq //public InputField … Continue reading devNotes 5-25-2016 GPU instancing, audio echo, list processing
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