devNotes 5-31-16 fundamental lock, voice tracking, harmonizing

  ECHO_1 using UnityEngine; using System.Collections; using UnityEngine.UI; using System; [RequireComponent(typeof(AudioSource))] public class MicrophoneInput : MonoBehaviour { AudioSource audioSource; string micName; public float freq; public int micSampleRate = 11024; public int globalSampleRate; public double dt; [Range(0.002f, 0.005f)] public float dTime = 0.005f; [Range(0, 5)] public double gain = 1; [Range(0, 1)] public double gain1 = … Continue reading devNotes 5-31-16 fundamental lock, voice tracking, harmonizing