devNotes 6-15-16 Sound Plot, Circular buffer, Echo Processing
Incorporate Sensor Plots Reticle on Sphere using UnityEngine; using System.Collections; using ProceduralToolkit; public class Vertical_Plot : MonoBehaviour { MicrophoneInput micInput; Mesh mesh; //[SerializeField] //Material _material; //MaterialPropertyBlock _block; public int numPlotLines = 1024; [Range(1f, 200f)] public float scale_plot; Vector3 vRight, vUp,v0,v1,v2,v3; float xScale;//scale amp to plot public Color graphColor; private MeshDraft mDraft; public MeshDraft MDraft { … Continue reading devNotes 6-15-16 Sound Plot, Circular buffer, Echo Processing
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