devNotes 6-17-16 GearVR UI work, user movement and navigation
using UnityEngine; using System.Collections; public class FollowCamRotation : MonoBehaviour { public GameObject cam; public float speed = 0.9f; public float xPos = 0; public float zPos = 1.5f; public float yPos = 1.0f; float mag; Vector3 vPointing; void Start () { vPointing = xPos * … Continue reading devNotes 6-17-16 GearVR UI work, user movement and navigation
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed