devNotes 6-18-16 UI GearVR, devPipeline, radial menus

using UnityEngine; using System.Collections; public class OVRGazePointer : MonoBehaviour { [Tooltip(“Should the pointer be hidden when not over interactive objects.”)] public bool hideByDefault = true; [Tooltip(“Time after leaving interactive object before pointer fades.”)] public float showTimeoutPeriod = 1; [Tooltip(“Time after mouse pointer becoming inactive before pointer unfades.”)] public float hideTimeoutPeriod = 0.1f; [Tooltip(“Keep a faint … Continue reading devNotes 6-18-16 UI GearVR, devPipeline, radial menus