devNotes 6-28-16 cursor ui interaction – sphere gaze intersection – cursor state

using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Threading; using System.ComponentModel; #if UNITY_5_3_OR_NEWER using UnityEngine.SceneManagement; #endif namespace thelab.mvc { /// <summary> /// Extension of the BaseApplication class to handle different types of Model View Controllers. /// </summary> /// <typeparam name=”M”></typeparam> /// <typeparam name=”V”></typeparam> /// <typeparam name=”C”></typeparam> public class BaseApplication<M, V, C> : BaseApplication where M : … Continue reading devNotes 6-28-16 cursor ui interaction – sphere gaze intersection – cursor state