devNotes 6-29-16 navigation UI state cursor follow

hjkhjjkh using UnityEngine; using System.Collections; using UnityEngine.Networking; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections.Generic; public class Argos_VR_Navigate : MonoBehaviour { public float ArrowSpeed = 1f; public float MouseLLnearSpeed = 60f; public float MouseAngularSpeed = 60f; public float damping = 0.1f; public float ReleaseTime = 1.2f; bool bLMButtonisDown = false; bool bRMButtonisDown = false; bool bMMMouseButtonisDown = … Continue reading devNotes 6-29-16 navigation UI state cursor follow