devNotes 6-04-16 orientation, navigation, gyro, compass raw vector
void Start() { MixedRealityController.Instance.SetMode(MixedRealityController.Mode.ROTATIONAL_HANDHELD_AR); } https://developer.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game/ https://developer.vuforia.com/library/articles/Solution/Framerate-Optimization-for-Mixed-Reality-Apps
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