devNotes 7-06-16 MVC hierarchy, persistent storage, reload preferences
http://www.androidauthority.com/android-apps-to-transfer-files-from-android-to-pc-600659/ http://www.samsung.com/us/smart-switch/ https://product-guides.oculus.com/en-us/documentation/gear-vr/latest/concepts/gsg-b-sw-software-setup/ using UnityEngine; using System.Collections; using thelab.mvc; using System; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine.UI; /// <summary> /// Class that handles the application data. /// </summary> public class ArgosModel : Model<AA> { [Serializable] public class UserData { public float linearSpeed; public float radialSpeed; } UserData UD; UserData URD;//USER READ DATA public Text UIDebug; … Continue reading devNotes 7-06-16 MVC hierarchy, persistent storage, reload preferences
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