devNote 12-27-2016 Compute Shader – Dualism

—————————————————————————————- #pragma kernel CSMain // Thread group size #define thread_group_size_x 32 #define thread_group_size_y 1 #define thread_group_size_z 1 struct Particle { float3 position; float3 velocity; float speed; }; int app_mode; float time; float pi; float deltaTime; float damping; float3 base; // HANDLE. float3 orbit; // BOB float targetStrength; // POWER MAG float orbit_weighting; // POWER RATIO … Continue reading devNote 12-27-2016 Compute Shader – Dualism