///Credit judah4
///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
public class HsvBoxSelector : MonoBehaviour, IDragHandler, IPointerDownHandler
{
public HSVPicker picker;
void PlaceCursor(PointerEventData eventData)
{
UI_Ladder.Instance.Info_Box(1, " eD.pos X:" + eventData.position.x.ToString("F2") + " eD.pos Y:" + eventData.position.y.ToString("F2"));
UI_Ladder.Instance.Info_Box(2, " RT X: " + picker.hsvImage.rectTransform.position.x.ToString("F2") + " RT Y: " + picker.hsvImage.rectTransform.position.y.ToString("F2"));
UI_Ladder.Instance.Info_Box(3, " LsyScl X:" + picker.hsvImage.transform.lossyScale.x.ToString("F2") + " LsyScl Y:" + picker.hsvImage.transform.lossyScale.y.ToString("F2"));
var pos = new Vector2(eventData.position.x - picker.hsvImage.rectTransform.position.x, picker.hsvImage.rectTransform.rect.height * picker.hsvImage.transform.lossyScale.y - (picker.hsvImage.rectTransform.position.y - eventData.position.y));
// Debug.Log(pos);
pos.x /= picker.hsvImage.rectTransform.rect.width * picker.hsvImage.transform.lossyScale.x;
pos.y /= picker.hsvImage.rectTransform.rect.height * picker.hsvImage.transform.lossyScale.y;
pos.x = Mathf.Clamp(pos.x, 0, .9999f); //1 is the same as 0
pos.y = Mathf.Clamp(pos.y, 0, .9999f);
//Debug.Log(pos);
picker.MoveCursor(pos.x, pos.y);
}
public void OnDrag(PointerEventData eventData)
{
PlaceCursor(eventData);
picker.slide_HueBox_Horz.OnDrag(eventData);
picker.slide_HueBox_Vert.OnDrag(eventData);
}
public void OnPointerDown(PointerEventData eventData)
{
PlaceCursor(eventData);
picker.slide_HueBox_Horz.OnPointerDown(eventData);
picker.slide_HueBox_Vert.OnPointerDown(eventData);
}
public void TakeScreenShot()
{
print("Screen SHOT!");
Application.CaptureScreenshot("Screenshot_" + Time.fixedTime.ToString("F4") + "_.png");
}
}
}
