devNotes 12-04-2016 Section 3 – Scale PointCloud

Rendering of CenterSphere – After – UNO SHADER – Turn Z_WRITE OFF Connection Headset Scaler switch fix Scaling properly on TransformPointCloud() Compute shader selection Attractor/Emiter/CenterSphere handler – display   public void transformPointCloud() { if (particles != null) { particles.GetData(pOutputBuffer); Vector3 lastPos; Quaternion lastRota; centerSphere.GetComponent<CenterSphere_Interactions>().getLast_Spawn(out lastPos, out lastRota); Transform tSource_Current = centerSphere.transform; Quaternion qDelta = tSource_Current.rotation … Continue reading devNotes 12-04-2016 Section 3 – Scale PointCloud