using UnityEngine;
using System.Collections;
public class RotateAroundPivot : MonoBehaviour
{
public Vector3 Pivot;
public bool DebugInfo = true;
//it could be a Vector3 but its more user friendly
public bool RotateX = false;
public bool RotateY = true;
public bool RotateZ = false;
void FixedUpdate()
{
transform.position += (transform.rotation*Pivot);
if (RotateX)
transform.rotation *= Quaternion.AngleAxis(45*Time.deltaTime, Vector3.right);
if (RotateY)
transform.rotation *= Quaternion.AngleAxis(45*Time.deltaTime, Vector3.up);
if (RotateZ)
transform.rotation *= Quaternion.AngleAxis(45*Time.deltaTime, Vector3.forward);
transform.position -= (transform.rotation*Pivot);
if (DebugInfo)
{
Debug.DrawRay(transform.position,transform.rotation*Vector3.up,Color.black);
Debug.DrawRay(transform.position,transform.rotation*Vector3.right,Color.black);
Debug.DrawRay(transform.position,transform.rotation*Vector3.forward,Color.black);
Debug.DrawRay(transform.position+(transform.rotation*Pivot),transform.rotation*Vector3.up,Color.green);
Debug.DrawRay(transform.position+(transform.rotation*Pivot),transform.rotation*Vector3.right,Color.red);
Debug.DrawRay(transform.position+(transform.rotation*Pivot),transform.rotation*Vector3.forward,Color.blue);
}
}
}
