devNotes 12-29-2016 Skinner – Kiejiro

https://github.com/keijiro/Skinner Skinner Skinner is a collection of special effects that use vertices of an animating skinned mesh as emitting points. It uses a special replacement shader to convert vertex positions into GPU-friendly data, and thus it avoids spending extra memory and CPU time for handling them (uses GPU resources instead). Skinner Asset Types Skinner provides some special … Continue reading devNotes 12-29-2016 Skinner – Kiejiro