devNotes 8-22-16 equidistant segmenting hex lengths

using UnityEngine; using System.Collections; using ProceduralToolkit; using UnityEngine.UI; using System.Collections.Generic; using VRTK; public class Argos_Hex_Brush : MonoBehaviour { Mesh mesh; [SerializeField] Material _material; public VRTK_ControllerEvents ctrl_events; public AnimationCurve scaleCurve; //let’s say you edit from inspector, but you can built at runtime if you prefer MaterialPropertyBlock _block; public GameObject newHex_Loc_Prefab; private ArgosMeshDraft amDraft; public ArgosMeshDraft AmDraft … Continue reading devNotes 8-22-16 equidistant segmenting hex lengths