Unity3D Best Practices

Contents [hide] 1 Unity3D Best Practices 1.1 Process 1.2 Scene Organization 1.3 Art 1.4 Prefabs 1.5 Time 1.6 Spawning Objects 1.7 Class Design 1.8 Text 1.9 Testing and Debugging 1.10 Documentation 1.11 Naming Standard and Folder Structure 1.11.0.1 Naming General Principles 1.11.0.2 Naming Different Aspects of the Same Thing 1.11.0.3 Structure 1.11.0.3.1 Folder Structure 1.11.0.3.2 … Continue reading Unity3D Best Practices