devNotes 3-27-16 path recording – spline continuity and net spawning

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Setting up a Multiplayer Project from Scratch

luke_networking

Net Spawning

Object_Creation

popfghf

Network System Concepts

NetworkHost

 

SuperSpline

Sync the Transform of the sphere – Protocol will be needed. Packet IDs:

Linear Interpololation First

Catmull Constant Velocity Second

480 Chapter 10 Interpolation Essential_Mathematics_for_Games_and_Interactive_Applications

MovingAlongCurveSpecifiedSpeed

from