manuals

The Antipodes of the Mind

 

Dollard Four Quadrant

 

Schauberger – Nature as Teacher

 

Spherical Harmonics

The Nurbs Book

Buckminster Fuller – Grunch of Giants 

Buckminster Fuller – Synergetics

Keith Kritchlow – Order in Space

Dale Pond Keely’s Laws of Being

Walter Russell – The Universal ONE

Walter Russell – The Secret of Light

Plato – The Complete Works

Joel D. Morrison – SpinBitz

Victor Schauberger – Living Energies – Callum Coats

Richard Rorty – The Mirror of Nature

Gerald Pollack – Revitalizing Science

Donald E. Scott – An FFA Model of Birkeland Currents

Coherent Structures and Turbulence Evolution

Interference Richard Merrick

Lattice Bolzmann Method on GPU

Margaret Watts Hughes pg 37

Physics Simulations

Paul Laffoley The-Levogyre

Fertile Earth Schauberger

Martin Chaplin

Rupert Sheldrake – The Science Delusion

Rupert Sheldrake – Water – Cymatics

John Stewart Reid

Victor Schauberger Hidden Nature

Godel Escher Bach

Newtons Principia

Edwin Babbitt Principles of Light and Color

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James Clerk Maxwell – Electricity and Magnetism

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Uncovering the Secrets of Magnetism


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The Electric Universe’s Guide to the Galaxy


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Magnetism and Its effects on the Living System


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The Lab Renderer – Pocket Universe

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Quaternions for SpaceCraft Attitude Representation

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DELAUNAY TRIANGULATION IN R3 ON THE GPU

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HTC Vive App Submission Guide 20160906

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Nvidia Toolkit Documentation

geometry

Geometry Shaders

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CUDA Programming Guide

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CUDA Best Practices

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SteamVR_Unity_Toolkit

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Vive_PRE_User_Guide

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The Vererable Astrolabe

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Splines: Linking the Discreet with the Continuous

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GearVR FrameWork

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Oculus Utilities for Unity

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GearVR Optimization Tips

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BrainsEden2013-OptimizingUnityGamesforMobilePlatforms

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Squeezing Performance out of your Unity Gear VR Game

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Juno Orbit Insertion

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MVC Trygve Reenskaug

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MapD GPU SQL

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Cymatics

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UI Framework for Multimodal VR Interactions

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UI Design for VR

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Unity Best Practices

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LLNL Triangulation

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Probability Cheatsheet

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Input Control OVR to UEditor

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Oculus Mobile SDK

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Urbit Beta Description

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UI Design Gaming

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A FieldGuide to Data Science

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Smart SLAM Fuzzy Extended Kalman Filters

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Aspect and Resolution Master

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Vuforia API Reference

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360 VR Player

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TheLabRenderer

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Achieving High Quality Mobile VR Games

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ARM guide for Unity Developers

real-time emotional speech transformation

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FFT Library – Music DSP Source Code Archive

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Unity Callbacks

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VS 2015 – Video Guides

object_pool

Object Pool

optimizations

Unity Optimizations

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StyleCop.CodePlex

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Paint Methods Archive

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12 Principles of Animation

Unity Particle System

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An Industrial-Strength Audio Search Algorithm
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Echo-State Conditional Restricted Boltzmann Machines
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Audio FingerPrinting
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MFCC-for-music-modelling
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LSTM-a-space-odyssey
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Voice Recognition Algorithms using Mel Frequency Cepstral Coefficient (MFCC) and Dynamic Time Warping (DTW) Techniques
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An Industrial-Strength Audio Search Algorithm

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Speech Analysis and Synthesis

nRender

N Render

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Drone Machine

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Spectrum Analysis

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Digital Sound Generation 1 – Oscillators

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Digital Sound Generation 2 – Filters

Particle_Playground

PP Script Reference

PP Particle System User Manual

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Prefab Evolution

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Koreographer User Guide

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Koreographer Quick Start Guide

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Virta Manual

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MIDI File Format

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Visualizing Quaternions

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Essential Mathematics

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Creating a new project and importing it to a Subversion repository.

First, let’s assume that we have a subversion repository at svn://my.svn.server.com/ and want to create a project at svn://my.svn.server.com/MyUnityProject. Then follow these steps to create the initial import in the system:

  1. Create a new project inside Unity and call it InitialUnityProject. You can add any initial assets here or add them later on.
  2. Enable Visible Meta files in Edit->Project Settings->Editor
  3. Quit Unity (this ensures that all the files are saved).
  4. Delete the Library directory inside your project directory.
  5. Import the project directory into Subversion. If you are using the command line client, this is done like this from the directory where your initial project is located:svn import -m"Initial project import" InitialUnityProject svn://my.svn.server.com/MyUnityProject If successful, the project should now be imported into subversion and you can delete the InitialUnityProject directory if you wish.
  6. Check out the project back from subversion svn co svn://my.svn.server.com/MyUnityProject And check that the Assets and ProjectSettings directory are versioned.
  7. Open the checked out project with Unity by launching it while holding down the Option or the left Alt key. Opening the project will recreate the Library directory in step 4 above.
  8. Optional: Set up an ignore filter for the unversioned Library directory: svn propedit svn:ignore MyUnityProject/ Subversion will open a text editor. Add the Library directory.
  9. Finally commit the changes. The project should now be set up and ready: svn ci -m"Finishing project import" MyUnityProject