devNotes 4-02-16 networking netMove states – Cmd from client

instantiate remote_paint and link to Argos Remote.

pass color & width

Update Remote Cursor

Clear Local / All





Commands are run on the player object on the server that corresponds to the client that sent the command. This routing happens automatically, so it is impossible for a client to send a command for a different player.

Commands must begin with the prefix “Cmd” and have the [Command] custom attribute on them, like below:

using UnityEngine;
using UnityEngine.Networking;
public class ArgosObj : NetworkBehaviour
    bool bDrawing;
    float markVal;
    int spin;
    public void CmdMark(float markVal, int spin)
        if (!bDrawing)
            this.markVal= 0;
            this.spin = 0;
        this.markVal = markVal;
        this.spin = spin;
    void Update()
        int spin = 0;
        if (Input.GetKey(KeyCode.LeftArrow))
            spin += 1;
        if (Input.GetKey(KeyCode.RightArrow))
            spin -= 1;
        // this will be called on the server
        CmdMark(Input.GetAxis("Vertical"), spin);