devNotes 4-20-16 tcq – unit testing continued

    Vector2[] vQualCenter = new[]
    {
        new Vector2( 0, 0),                            //A
        new Vector2( 0, 1),                            //B  (m_fCelHt)
        new Vector2( Mathf.Sqrt(3f)/2f, 0.5f),         //C	
        new Vector2( Mathf.Sqrt(3f)/2f, -0.5f),        //D
        new Vector2( 0, -1),                           //E
        new Vector2( -Mathf.Sqrt(3f)/2f, -0.5f),       //F
        new Vector2( -Mathf.Sqrt(3f)/2f, 0.5f),        //G
        new Vector2( 0, 2),                            //H
        new Vector2( 3f/(2f*Mathf.Sqrt(3f)), 3f/2f),   //I ***
        new Vector2( Mathf.Sqrt(3f), 1f),              //J 
        new Vector2( 3f/Mathf.Sqrt(3f), 0),            //K ***
        new Vector2( Mathf.Sqrt(3f), -1f),             //L 
        new Vector2( 3f/(2f*Mathf.Sqrt(3f)), -3f/2f),  //M ***
        new Vector2( 0, -2),                           //N           
        new Vector2( -3f/(2f*Mathf.Sqrt(3f)), -3f/2f), //O ***
        new Vector2( -Mathf.Sqrt(3f), -1f),            //P
        new Vector2( -3f/Mathf.Sqrt(3f), 0),           //Q ***
        new Vector2( -Mathf.Sqrt(3f), 1f),             //R
        new Vector2( -3f/(2f*Mathf.Sqrt(3f)), 3f/2f),  //S ***
    };

Base_Relief

solve

slide_12

getChar

dfghdgfh

Argos_Ascii_Art_Find_UV_PointQuality(Vector3 vTestPoint) (Text File)

    Vector2[] vQualCenter = new[]
    {
        new Vector2(0, 0),                      //A
        new Vector2(0, 1),                      //B  (m_fCelHt)
        new Vector2(Mathf.Sqrt(3f)/2f, 0.5f),   //C	
        new Vector2(Mathf.Sqrt(3f)/2f, -0.5f),  //D
        new Vector2(0, -1),                     //E
        new Vector2( -Mathf.Sqrt(3f)/2f, -0.5f),//F
        new Vector2( -Mathf.Sqrt(3f)/2f, 0.5f), //G
        new Vector2(0,2),                       //H
        new Vector2(1f, Mathf.Sqrt(3f)),        //I ***
        new Vector2(Mathf.Sqrt(3f), 1f),        //J 
        new Vector2(2, 0),                      //K ***
        new Vector2(Mathf.Sqrt(3f), -1f),       //L 
        new Vector2(1f, -Mathf.Sqrt(3f)),       //M ***
        new Vector2(0,-2),                      //N           
        new Vector2(-1f, -Mathf.Sqrt(3f)),      //O ***
        new Vector2(-Mathf.Sqrt(3f), -1f),      //P
        new Vector2(-2, 0),                     //Q ***
        new Vector2(-Mathf.Sqrt(3f), 1f),       //R
        new Vector2(-1f, Mathf.Sqrt(3f)),       //S ***
    };

Ascii_WeHo_3

Ascii_WeHo_INV

Ascii_WeHo

Ascii_Green1

Ascii_1gfhjghjhjhj

test_Patter_FoundsnUntitled-10

test_Pattern34