devNotes 11-1-2016 or More Continuous

nfgngngn

 

RWStructuredBuffer <Particle> particles;

[numthreads(thread_group_size_x, thread_group_size_y, thread_group_size_z )]

void CSMain ( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex )        
{
    int index = DTid.x;
    //int index = DTid.x + DTid.y * thread_group_size_x * 32;
     
    if(app_mode == 0) //Platonics Mode
    {
        float3 velTemp = particles[index].velocity;

        float3 vZero;
        vZero.x = 0;
        vZero.y = 0;
        vZero.z = 0;

        if(attractor_Count == 1 || attractor_Count == 2 || attractor_Count == 3 )
        {

            float3 att_0_Dir = normalize((att_0 - particles[index].position));
            float att_0_dist = distance(att_0, particles[index].position);

            if(att_0_dist < zero_mirror_radius)
            {
                particles[index].position = att_0 + att_0_dist*att_0_Dir;
            }
            velTemp += targetStrength * att_0_Dir * deltaTime / att_0_dist;

            if(attractor_Count == 2 || attractor_Count == 3 )
            {
                float3 att_1_Dir = normalize((att_1 - particles[index].position));
                float att_1_dist = distance(att_1, particles[index].position);

                if(att_1_dist < zero_mirror_radius)
                {
                    particles[index].position = att_1 + att_1_dist*att_1_Dir;
                }

                velTemp += targetStrength * att_1_Dir * deltaTime / att_1_dist;

                if(attractor_Count == 3 )
                {
                    float3 att_2_Dir = normalize((att_2 - particles[index].position));
                    float att_2_dist = distance(att_2, particles[index].position);
               
                    if(att_2_dist < zero_mirror_radius)
                    {
                        particles[index].position = att_2 + att_2_dist*att_2_Dir;
                    }                    
                    
                    velTemp += targetStrength * att_2_Dir * deltaTime / att_2_dist;
                }
            }
            //float dotVels = dot(normalize(velTemp), normalize(particles[index].velocity));

	        particles[index].velocity = velTemp;
            particles[index].position += particles[index].velocity * deltaTime;         
        }
        else if(attractor_Count == 4 || attractor_Count == 6 || attractor_Count == 8 || attractor_Count == 12 || attractor_Count == 13 || attractor_Count == 20)
        {

                      ,,,

        }
    }
}

 

gngngn7

 

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