using UnityEngine; using System.Collections; using ArgosTweenSpacePuppy; using VRTK; using UnityEngine.UI; using UnityEngine.UI.Extensions; public class VU_UI_Panel_Interface : MonoBehaviour { //TEMP public bool bPANEL_TESTER = false; public int start_Panel = 0; public GameObject transistion_Alpha_Plane; public int new_Selection = 0; public int curr_Selection = 0; public bool bTransition_Now = false; public float transistion_Time = 0.61803f; private float tAccum = 0; private UI_Ladder ui_Ladder; public VU_UI_Panel_Control[] panelArray; public Arch_Cube_Handler[] arch_Cube_Selectors; public int nCOLOR_PICKER_IDX = 7; public HSVPicker hsvPicker; private float cam_far_Field; void Start () { ui_Ladder = GetComponent<UI_Ladder>(); transistion_Alpha_Plane.GetComponent<Renderer>().material.SetFloat("_MainTexOpacity", 1); foreach (VU_UI_Panel_Control p in panelArray) { p.gameObject.SetActive(true); } //LOAD VALUES FROM SERIALIZE = LOAD PRESET HERE StartCoroutine(Wait_Set_Panel()); } IEnumerator Wait_Set_Panel() { yield return new WaitForSeconds(0.001f); Select_Panel(start_Panel); } public bool Select_Panel(int iD) { if (curr_Selection != iD) { new_Selection = iD; for(int i = 0; i<arch_Cube_Selectors.Length; i++) { if(i == new_Selection) { arch_Cube_Selectors[i].SetState(Arch_Cube_Handler.State.ACTIVE); } else { arch_Cube_Selectors[i].SetState(Arch_Cube_Handler.State.WAITING); } } bTransition_Now = true; tAccum = 0; return true; } else { arch_Cube_Selectors[curr_Selection].Wiggle_Already_On(); } return false; } public void onButton_Select_Forward() { int new_sel = curr_Selection; if(++new_sel > panelArray.Length-1) { new_sel = 0; } Select_Panel(new_sel); } public void onButton_Select_Back() { int new_sel = curr_Selection; if (--new_sel < 0) { new_sel = panelArray.Length - 1; } Select_Panel(new_sel); } bool bTransDown = true; bool CFAPC_Last = false;//TEMP bool bSliders_Preset_Done = false; void Update () { if (bPANEL_TESTER != CFAPC_Last) { onButton_Select_Forward(); CFAPC_Last = bPANEL_TESTER; } if (bTransition_Now) { tAccum += Time.deltaTime; float t = tAccum / transistion_Time; float alpha = 0.0001f; //if(!bSliders_Preset_Done) //{ // panelArray[new_Selection].PreSet_Sliders(); // bSliders_Preset_Done = true; //} if (t < 0.5) { bTransDown = true; alpha = 1.9998f * t + 0.0001f; //transistion_Alpha_Plane.GetComponent<Renderer>().material.SetColor("_Color", new Color(1, 1, 1, alpha)); transistion_Alpha_Plane.GetComponent<Renderer>().material.SetFloat("_MainTexOpacity", alpha); transistion_Alpha_Plane.GetComponent<Blocking_Plate_Animation>().Fan_Transition(t); } else if (t > 0.5 && t < 1) { if (bTransDown) { bTransDown = false; foreach (VU_UI_Panel_Control pA in panelArray) { pA.SetPanelActive(false); pA.gameObject.SetActive(false); } panelArray[new_Selection].SetPanelActive(true); panelArray[new_Selection].gameObject.SetActive(true); curr_Selection = new_Selection; } alpha = 1.8f * (1 - t) + 0.2f; transistion_Alpha_Plane.GetComponent<Renderer>().material.SetFloat("_MainTexOpacity", 0.99f); transistion_Alpha_Plane.GetComponent<Blocking_Plate_Animation>().Fan_Transition(t); } else if (t > 1) { transistion_Alpha_Plane.GetComponent<Renderer>().material.SetFloat("_MainTexOpacity", 0.01f); transistion_Alpha_Plane.GetComponent<Blocking_Plate_Animation>().Fan_Transition(0); bTransition_Now = false; bSliders_Preset_Done = false; tAccum = 0; } } } }
- A Detailed Look at Oculus Utilities for Unity
- about
- argos.vu
- contact us
- DevNotes – Archive – 3-15-17 Back
- Electric Tours Dinosaur Colorado
- Free Form Deformation
- Funding Research
- Gallery_One
- harmonic resonance
- Jim’esque Simulation Details
- PitchDeck
- Plasma Dynamics
- points of interest
- Raw Materials
- Rudolph Steiner
- TetraWaveForm
- Volo Meeting 12-11-2018
- VRARA
- WEBFLOW TEMPLATES
- development videos
- development notes
- argosSphere nav table
- devNotes 3-16-16 hex map seam
- devNotes 3-21-16 cursor & hex addressing
- devNotes 3-22-16 cursor & hex addressing
- devNotes 3-23-16 cursor design
- devNotes 3-24-16 cursor design
- devNotes 3-25-16 paint_track – paintList_track – movement recording
- devNotes 3-26-16 unoShader unlit – unity online conference
- devNotes 3-27-16 path recording – spline continuity and net spawning
- devNotes 3-28-16 networking – NetworkTransform – Player Objects – NetworkBehaviour
- devNotes 3-29-16 networking – Setting up a Multiplayer Project
- devNotes 3-30-16 networking – Parenting netCamera – netCamMove code
- devNotes 3-31-16 networking remote client
- devNotes 4-01-16 networking remote testing
- devNotes 4-02-16 networking netMove states – Cmd from client
- devNotes 4-03-16 networking – front end UI – prepare for testing
- devNotes 4-04-16 minApp – targeting & timed performance – as list
- devNotes 4-05-16 pcg utilities – quad spawning – tween – elastic
- devNotes 4-06-16 elastic slerp – quaternion tweens overshoot
- devNotes 4-07-16 slerpspergsburg unclamped
- devNotes 4-08-16 adb – code for ui netManager – 3rd geometry layer
- devNotes 4-09-16 circle lattice packing
- devNotes 4-10-16 goldberg polyhedra construction and addressing
- devNotes 4-11-2016 ico-sphere projection mapping – audio sample
- devNotes 4-12-16 Spherical Mapping – Audio Xurious
- devNotes 4-13-16 quaternion mesh tile matching
- devNotes 4-14-16 tile matching and scaling – multum in parvo
- devNotes 4-15-16 triangle grading – Voronoi cells and Delaunay triangulation
- devNotes 4-16-16 instancing tethered masses with radial repelling forces
- devNotes 4-17-16 triangle center quality – point in given cell
- devNotes 4-18-16 triangle center quality – projections to/from the uv plane
- devNotes 4-19-16 tcq – unit testing – 2D rotator
- devNotes 4-20-16 tcq – unit testing continued
- devNotes 4-21-16 tcq implementation – hex mapping and indexing
- devNotes 4-22-16 hex generation using subdivision
- devNotes 4-23-16 hex alignment and placement
- devNotes 4-24-16 build hexagons from veronoi positions
- devNotes 4-25-16 voronoi position list and data structure
- devNotes 4-26-16 fibonacci voronoi position list nb direction ordering
- devNotes 4-27-16 fibonacci nodes – triangulation and meshing
- devNotes 4-28-16 ArgosFibonacci.cs – quad cells – indexing and tweening
- devNotes 4-29-16 ArgosFibonacci.cs – iTween Callbacks
- devNotes 4-30-16 ArgosFibonacci.cs – iTween driven quaternion lerp
- devNotes 5-01-16 fibo Begin the Beguine
- devNotes 5-02-16 foriero – sequencer
- devNotes 5-03-16 midi specs, delegates and events
- devNotes 5-04-16 midi events – animations – procrustean
- devNotes 5-05-16 video project 1
- devNotes 5-07-16 icosahedral projection
- devNotes 5-07-16 phasor on icoplane
- devNotes 5-08-16 dotProduct gatherings
- devNotes 5-09-16 events, vizEls and spinerettes
- devNotes 5-10-16 patterns, particle system internals, crossfades
- devNotes 5-11-16 path follow, koreographer & theme
- devNotes 5-12-16 scrubber, event editing and composition
- devNotes 5-13-16 timing, events and tweening
- devNotes 5-14-16 navigation, particles and time tweens
- devNotes 5-15-16 particles, instantiation, fibRider and tweening
- devNotes 5-16-16 timed tweens, visual flow and particle dynamics
- devNotes 5-17-16 particle system positioning, world space and ps threading
- devNotes 5-18-16 detail, precision, focus, rigor in the vigor
- devNotes 5-19-16 three tier workflow – particle system foundry
- devNotes 5-20-16 lines, fills and fibonacci
- devNotes 5-21-16 code review, app design and sound painting
- devNotes 5-22-16 topologies, voronoi baking
- devNotes 5-23-16 sound visualization, particle system instances, pivot rotations
- devNotes 5-24-16 Argos Brush, List performance, subFrame tweens
- devNotes 5-25-2016 GPU instancing, audio echo, list processing
- devNotes 5-26-16 quad pool, object reuse, memory management
- devNotes 5-27-16 sound processing, alignment and generation
- devNotes 5-28-16 sound generation, audio processing, harmonizer
- devNotes 5-29-16 Mic input, processing and recording
- devNotes 5-30-16 onFilterRead, windowing and FFTs
- devNotes 5-31-16 fundamental lock, voice tracking, harmonizing
- devNotes 6-01-16 Vuforia 5.5 base, gearVR and performance evaluation
- devNotes 6-02-16 AR sample, ARM performance and debug
- devNotes 6-03-16 native vuforia app structure, dev UI, look and feel
- devNotes 6-04-16 orientation, navigation, gyro, compass raw vector
- devNotes 6-05-16 android UI, handheld AR, Argos VU
- devNotes 6-06-16 GearVR pipeline, micInput, audio compression
- devNotes 6-07-16 audio latency, GearVR ui and mobile testing
- devNotes 6-08-16 texture writing, echo buffer performance, multi tracking
- devNotes 6-09-16 GearVR UI, Argos Sphere Indexing, AR UI Interactions
- devNotes 6-10-16 CLJ AR/VR composition, refinement, integrity
- devNotes 6-11-16 GearVR interface, parameter adjustment settings file, movement
- devNotes 6-12-16 VR lab, sound and partSys interfaces
- devNotes 6-13-16 echo interface, argos meshDraft levels, vertical processing
- devNotes 6-14-16 echo editor ui, argos mesh draft, phi
- devNotes 6-15-16 Sound Plot, Circular buffer, Echo Processing
- devNotes 6-16-16 pipeline back to vr, movement, sphere cursor
- devNotes 6-17-16 GearVR UI work, user movement and navigation
- devNotes 6-18-16 UI GearVR, devPipeline, radial menus
- devNotes 6-19-16 navigation into sphere, HUD, user experience
- devNotes 6-20-16 modal menu cycling, scroll plate, tap tap tap
- devNotes 6-21-16 json, scriptable objects, trackable movement, timing and placement
- devNotes 6-22-16 cursor swap, tool selection, editor functions
- devNotes 6-23-16 AR-VR transitions, singleton manager, ui modal dialog
- devNotes 6-24-16 OVR cursor canvas interaction – transitions – triggers
- devNotes 6-25-16 ioc – amvcc or application-model-view-controller-component
- devNotes 6-26-16 fsm mvc ui Trygve Reenskaug
- devNotes 6-27-16 mvc structure ui interaction
- devNotes 6-28-16 cursor ui interaction – sphere gaze intersection – cursor state
- devNotes 6-29-16 navigation UI state cursor follow
- devNotes 6/30/16 GearVR testing navigation sphere cursor states
- devNotes 7-01-16 sphere interaction cursor states voronoi
- devNotes 7-02-16 navigation OVR Camera rig movement
- devNotes 7-03-16 ui interaction navigation message processing
- devNotes 7-04-16 accordion 3d button selector – movement – sound follow
- devNotes 7-05-16 utility ui, survey, tools, json
- devNotes 7-06-16 MVC hierarchy, persistent storage, reload preferences
- devNotes 7-07-16 galaxy 7 usb debug – performance – initial tests
- devNotes 7-08-16 adb debug workflow
- dj ar initial
- cursor work
- The EU
- phi five alpha omega
- art forms in nature
- packings
- rendering pipeline and shaders
- manuals
- music
- news
- tango devNotes