1 Argos_Application
- UnityEngine.Transform
- AA
Controller
- UnityEngine.Transform
- ArgosController
EventSystem
- UnityEngine.Transform
- UnityEngine.EventSystems.EventSystem
- UnityEngine.EventSystems.StandaloneInputModule
- UnityEngine.EventSystems.TouchInputModule
Model
- UnityEngine.Transform
- ArgosModel
View
- UnityEngine.Transform
- ArgosView
UserHead
- UnityEngine.Transform
ARCamera
- UnityEngine.Transform
- UnityEngine.AudioListener
- Vuforia.VuforiaBehaviour
- Vuforia.DigitalEyewearBehaviour
- Vuforia.DatabaseLoadBehaviour
- Vuforia.VideoBackgroundManager
- Vuforia.SmartTerrainTrackerBehaviour
- Vuforia.DeviceTrackerBehaviour
- Vuforia.WebCamBehaviour
- Vuforia.KeepAliveBehaviour
- ViewModeManager
- BackToAbout
- Vuforia.ComponentFactoryStarterBehaviour
StereoCameraLeft
- UnityEngine.Transform
- UnityEngine.Camera
- Vuforia.VideoBackgroundBehaviour
- UnityEngine.GUILayer
- UnityEngine.FlareLayer
- Vuforia.HideExcessAreaBehaviour
BackgroundPlane
- UnityEngine.Transform
- UnityEngine.MeshRenderer
- Vuforia.BackgroundPlaneBehaviour
StereoCameraRight
- UnityEngine.Transform
- UnityEngine.Camera
- Vuforia.VideoBackgroundBehaviour
- UnityEngine.GUILayer
- UnityEngine.FlareLayer
- Vuforia.HideExcessAreaBehaviour
BlackMask
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- BlackMaskBehaviour
GazeRay
- UnityEngine.Transform
- GazeRay
Reticle
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- Reticle
ARG_FIB_Sphere
- UnityEngine.Transform
ARGOS_Fibonacci_0_0
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
Argos_Sphere_Indexing
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.SphereCollider
- UnityEngine.MeshRenderer
- ArgosSphere_Indexing
Echo_Canvas
- UnityEngine.RectTransform
- UnityEngine.Canvas
- UnityEngine.UI.CanvasScaler
- OVRRaycaster
- OVRMousePointer
- UnityEngine.UI.Mask
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.GraphicRaycaster
UI_Control_Panel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UI_Control
Graph_Plate
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Graph_Base
- UnityEngine.Transform
Mic_Input_Plot_Origin
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.BoxCollider
- UnityEngine.MeshRenderer
- Vertical_Plot
- MicrophoneInput
- UnityEngine.AudioSource
Mic_Input_Plot_Origin
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshCollider
- UnityEngine.MeshRenderer
Top_Icon_Buttons
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Back_Panel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
UI_Switch
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
- UI_On_Off
NAV_Overlay_Switch
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
Lock
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
Rotate
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
NavSphereRotate
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
CanvasPointerEcho
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
EchoParameters
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Echo_Gain
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Gain-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
Echo_Gain-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Gain-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Gain_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
Echo_Gain_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Echo_Gain_Slider
- UnityEngine.RectTransform
Echo_Gain_Slider
- UnityEngine.RectTransform
Echo_Length
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Length_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
Echo_Length_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Length_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Length_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
Echo_Length_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Echo_Length_Slider
- UnityEngine.RectTransform
Echo_Length_Slider
- UnityEngine.RectTransform
Delay_Time
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Delay_Time_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
Delay_Time_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Delay_Time_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Delay_Time_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
Delay_Time_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Delay_Time_Slider
- UnityEngine.RectTransform
Delay_Time_Slider
- UnityEngine.RectTransform
Echo_Attenuation
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Attenuation_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
Echo_Attenuation_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Attenuation_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Echo_Attenuation_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
Echo_Attenuation_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Echo_Attenuation_Slider
- UnityEngine.RectTransform
Echo_Attenuation_Slider
- UnityEngine.RectTransform
BrushParameter_Panel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
X_position
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
XPos-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
XPos-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
XPos-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
XPos_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
XPos_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
XPos_Slider
- UnityEngine.RectTransform
XPos_Slider
- UnityEngine.RectTransform
Y_position
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
YPos_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
YPos_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
YPos_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
YPos_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
YPos_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
YPos_Slider
- UnityEngine.RectTransform
YPos_Slider
- UnityEngine.RectTransform
Z_position
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
ZPos_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
ZPos_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
ZPos_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
z_Pos_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
z_Pos_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
z_Pos_Slider
- UnityEngine.RectTransform
z_Pos_Slider
- UnityEngine.RectTransform
arrow_freq
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
AF-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
AF-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
AF-Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
AF_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
AF_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
AF_Slider
- UnityEngine.RectTransform
AF_Slider
- UnityEngine.RectTransform
brush_freq
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
BF_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
BF_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
BF_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
BF_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
BF_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
BF_Slider
- UnityEngine.RectTransform
BF_Slider
- UnityEngine.RectTransform
ab_ratio
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
AR_Ratio_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
AR_Ratio_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
AR_Ratio_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
AB_Ratio_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
AB_Ratio_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
AB_Ratio_Slider
- UnityEngine.RectTransform
AB_Ratio_Slider
- UnityEngine.RectTransform
phasor_len
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Phasor_Len_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
Phasor_Len_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Phasor_Len_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Phasor_Len_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
Phasor_Len_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Phasor_Len_Slider
- UnityEngine.RectTransform
Phasor_Len_Slider
- UnityEngine.RectTransform
line_width
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
line_width_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
line_width_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
line_width_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
line_width_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
line_width_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
line_width_Slider
- UnityEngine.RectTransform
line_width_Slider
- UnityEngine.RectTransform
fade_start
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
fade_start_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
fade_start_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
fade_start_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
fade_start_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
fade_start_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
fade_start_Slider
- UnityEngine.RectTransform
fade_start_Slider
- UnityEngine.RectTransform
Duration
- UnityEngine.RectTransform
Header
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Duration_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.InputField
Duration_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Duration_Input
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Duration_Slider
- UnityEngine.RectTransform
- UnityEngine.UI.Slider
Duration_Slider
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Duration_Slider
- UnityEngine.RectTransform
Duration_Slider
- UnityEngine.RectTransform
Music Player
- UnityEngine.RectTransform
Back_Panel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Play
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
- UnityEngine.EventSystems.EventTrigger
Pause
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
- UnityEngine.EventSystems.EventTrigger
Stop
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
- UnityEngine.EventSystems.EventTrigger
Argos_Logo
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Image
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Mic_Input_Button
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
Mic_Level
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Button
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Latency Button
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
Latency
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Button
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.Button
Latency_Val_txt
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Graph_Canvas
- UnityEngine.RectTransform
- UnityEngine.Canvas
- UnityEngine.UI.CanvasScaler
- UnityEngine.UI.GraphicRaycaster
- MenuManager
- GearVRInput
- GF_Manager
- OVRRaycaster
- OVRMousePointer
GF_Accel_3_Axes
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.CanvasGroup
- UnityEngine.Animator
- Menu
Title
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Graph_Panel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- GraphFloat
Max_y
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Min_y
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Num(Clone)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
Text
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
DEBUGTEXT
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
DEBUGTEXT (1)
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
TOG_1
- UnityEngine.RectTransform
- UnityEngine.UI.Toggle
Background
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Checkmark
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
TOG_2
- UnityEngine.RectTransform
- UnityEngine.UI.Toggle
Background
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Checkmark
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
TOG_3
- UnityEngine.RectTransform
- UnityEngine.UI.Toggle
Background
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Checkmark
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Group
- UnityEngine.RectTransform
- UnityEngine.UI.ToggleGroup
TOG_4
- UnityEngine.RectTransform
- UnityEngine.UI.Toggle
Background
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Checkmark
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
CanvasPointerGraph
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
Vectrocity_Camera
- UnityEngine.Transform
- UnityEngine.Camera
- UnityEngine.FlareLayer
- UnityEngine.GUILayer
- UnityEngine.AudioListener
VRButton_Test_Outside
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshCollider
- UnityEngine.MeshRenderer
- ViewTrigger
InitErrorHandler
- UnityEngine.Transform
- InitErrorHandler
ErrorCanvas
- UnityEngine.RectTransform
- UnityEngine.Canvas
- UnityEngine.UI.CanvasScaler
- UnityEngine.UI.GraphicRaycaster
ErrorPanel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.VerticalLayoutGroup
TitlePanel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.HorizontalLayoutGroup
- UnityEngine.UI.LayoutElement
ErrorTitle
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
BodyPanel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.HorizontalLayoutGroup
- UnityEngine.UI.LayoutElement
ErrorBodyText
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Text
BottomPanel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
- UnityEngine.UI.HorizontalLayoutGroup
- UnityEngine.UI.LayoutElement
Panel
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
ARTransitionManager
- UnityEngine.Transform
- TransitionManager
VRWorld
- UnityEngine.Transform
ARPort
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshCollider
- UnityEngine.MeshRenderer
- Button3D
- ViewTrigger
Static Objects
- UnityEngine.Transform
floor
- UnityEngine.Transform
floor_005
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
floor_006
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
floor_007
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
floor_008
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
Plane
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshCollider
walls
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
walls
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
walls
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
walls
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
Columns
- UnityEngine.Transform
Column
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
Column
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
Column
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
Column
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
- UnityEngine.BoxCollider
Ceiling
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshCollider
- UnityEngine.MeshRenderer
Directional light
- UnityEngine.Transform
- UnityEngine.Light
Point light
- UnityEngine.Transform
- UnityEngine.Light
LightAnchor
- UnityEngine.Transform
Point light
- UnityEngine.Transform
- UnityEngine.Light
- LightControl
Cylinder
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.CapsuleCollider
- UnityEngine.MeshRenderer
StereoDivisionCanvas
- UnityEngine.RectTransform
- UnityEngine.Canvas
- UnityEngine.UI.CanvasScaler
- UnityEngine.UI.GraphicRaycaster
DivisionArea
- UnityEngine.RectTransform
- UnityEngine.CanvasRenderer
- UnityEngine.UI.Image
VR Mouse Look (Rotation)
- UnityEngine.Transform
VR Mouse Look (Forward)
- UnityEngine.Transform
OVRCameraRig
- UnityEngine.Transform
- OVRCameraRig
- OVRManager
- VRMouseLook
TrackingSpace
- UnityEngine.Transform
LeftEyeAnchor
- UnityEngine.Transform
CenterEyeAnchor
- UnityEngine.Transform
- UnityEngine.AudioListener
- UnityEngine.Camera
- Vuforia.HideExcessAreaBehaviour
- Vuforia.VideoBackgroundBehaviour
- VRIntegrationHelper
CenterEyeAnchor
- UnityEngine.Transform
CenterEyeAnchor
- UnityEngine.Transform
- UnityEngine.MeshRenderer
- Vuforia.BackgroundPlaneBehaviour
- UnityEngine.MeshFilter
RightEyeAnchor
- UnityEngine.Transform
TrackerAnchor
- UnityEngine.Transform
LeftHandAnchor
- UnityEngine.Transform
RightHandAnchor
- UnityEngine.Transform
CenterRightEyeAnchor
- UnityEngine.Transform
- UnityEngine.AudioListener
- UnityEngine.Camera
- VRIntegrationHelper
- Vuforia.VideoBackgroundBehaviour
- Vuforia.HideExcessAreaBehaviour
CenterRightEyeAnchor
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
VuforiaCenterAnchor
- UnityEngine.Transform
2 GraphTrace_0
- UnityEngine.RectTransform
- Vectrosity.VectorObject3D
- UnityEngine.MeshRenderer
- UnityEngine.MeshFilter
3 GraphTrace_1
- UnityEngine.RectTransform
- Vectrosity.VectorObject3D
- UnityEngine.MeshRenderer
- UnityEngine.MeshFilter
4 GraphTrace_2
- UnityEngine.RectTransform
- Vectrosity.VectorObject3D
- UnityEngine.MeshRenderer
- UnityEngine.MeshFilter
5 TextureBufferCamera
- UnityEngine.Transform
- UnityEngine.Camera
TextureBufferMesh
- UnityEngine.Transform
- UnityEngine.MeshFilter
- UnityEngine.MeshRenderer
6 TickMarks
- UnityEngine.RectTransform
- Vectrosity.VectorObject3D
- UnityEngine.MeshRenderer
- UnityEngine.MeshFilter
Models
- Hold the application’s core data and state, such as user performance, statistics, vitals.
- Serialize, deserialize, and/or convert between types.
- Load/save data (locally or on the web).
- Notify Controllers of the progress of operations.
- Store the State for the Finite State Machine.
- Never access Views.
Views
- Can get data from Models in order to represent up-to-date game state to the user. For example, a View method
player.Run()can internally usemodel.speedto manifest the player abilities. - Should never mutate Models.
- Strictly implements the functionalities of its class. For example:
- A
PlayerViewshould not implement input detection or modify the Game State. - A View should act as a black box that has an interface, and notifies of important events.
- Does not store core data (like speed, health, lives,…).
- A
Controllers
- Do not store core data.
- Can sometimes filter notifications from undesired Views.
- Update and use the Model’s data.
- Manages Unity’s scene workflow.
// BounceApplication.cs
// Base class for all elements in this application.
public class BounceElement : MonoBehaviour
{
// Gives access to the application and all instances.
public BounceApplication app { get { return GameObject.FindObjectOfType<BounceApplication>(); }}
}
// 10 Bounces Entry Point.
public class BounceApplication : MonoBehaviour
{
// Reference to the root instances of the MVC.
public BounceModel model;
public BounceView view;
public BounceController controller;
// Init things here
void Start() { }
}

// BounceModel.cs
// Contains all data related to the app.
public class BounceModel : BounceElement
{
// Data
public int bounces;
public int winCondition;
}

// BounceView .cs
// Contains all views related to the app.
public class BounceView : BounceElement
{
// Reference to the ball
public BallView ball;
}

// BallView.cs
// Describes the Ball view and its features.
public class BallView : BounceElement
{
// Only this is necessary. Physics is doing the rest of work.
// Callback called upon collision.
void OnCollisionEnter() { app.controller.OnBallGroundHit(); }
}

// BounceController.cs
// Controls the app workflow.
public class BounceController : BounceElement
{
// Handles the ball hit event
public void OnBallGroundHit()
{
app.model.bounces++;
Debug.Log(“Bounce ”+app.model.bounce);
if(app.model.bounces >= app.model.winCondition)
{
app.view.ball.enabled = false;
app.view.ball.GetComponent<RigidBody>().isKinematic=true; // stops the ball
OnGameComplete();
}
}
// Handles the win condition
public void OnGameComplete() { Debug.Log(“Victory!!”); }
}

Notifications
As shown in the example above, when the ball hits the ground its view executes app.controller.OnBallGroundHit() which is a method. It isn’t, by any means, “wrong” to do that for all notifications in the application. However, in my experience, I’ve achieved better results using a simple notification system implemented in the AMVCC Application class.
To implement that, let’s update the layout of the BounceApplication to be:
// BounceApplication.cs
class BounceApplication
{
// Iterates all Controllers and delegates the notification data
// This method can easily be found because every class is “BounceElement” and has an “app”
// instance.
public void Notify(string p_event_path, Object p_target, params object[] p_data)
{
BounceController[] controller_list = GetAllControllers();
foreach(BounceController c in controller_list)
{
c.OnNotification(p_event_path,p_target,p_data);
}
}
// Fetches all scene Controllers.
public BounceController[] GetAllControllers() { /* ... */ }
}

Next, we need a new script where all developers will add the notification event’s names, which can be dispatched during execution.
// BounceNotifications.cs
// This class will give static access to the events strings.
class BounceNotification
{
static public string BallHitGround = “ball.hit.ground”;
static public string GameComplete = “game.complete”;
/* ... */
static public string GameStart = “game.start”;
static public string SceneLoad = “scene.load”;
/* ... */
}

It is easy to see that, this way, the code legibility is improved because developers don’t need to search all over the source code for controller.OnSomethingComplexName methods in order understand what kind of actions can happen during execution. By only checking one file, it is possible to understand the overall behaviour of the application.
Now, we only need to adapt the BallView and BounceController to handle this new system.
// BallView.cs
// Describes the Ball view and its features.
public class BallView : BounceElement
{
// Only this is necessary. Physics is doing the rest of work.
// Callback called upon collision.
void OnCollisionEnter() { app.Notify(BounceNotification.BallHitGround,this); }
}
// BounceController.cs
// Controls the app workflow.
public class BounceController : BounceElement
{
// Handles the ball hit event
public void OnNotification(string p_event_path,Object p_target,params object[] p_data)
{
switch(p_event_path)
{
case BounceNotification.BallHitGround:
app.model.bounces++;
Debug.Log(“Bounce ”+app.model.bounce);
if(app.model.bounces >= app.model.winCondition)
{
app.view.ball.enabled = false;
app.view.ball.GetComponent<RigidBody>().isKinematic=true; // stops the ball
// Notify itself and other controllers possibly interested in the event
app.Notify(BounceNotification.GameComplete,this);
}
break;
case BounceNotification.GameComplete:
Debug.Log(“Victory!!”);
break;
}
}
}

Bigger projects will have a lot of notifications. So, to avoid getting a big switch-case structure, it is advisable to create different controllers and make them handle different notification scopes.
AMVCC in the Real World
This example has shown a simple use case for the AMVCC pattern. Adjusting your way of thinking in terms of the three elements of MVC, and learning to visualize the entities as an ordered hierarchy, are the skills that ought to be polished.
In bigger projects, developers will be faced with more complex scenarios and doubts about whether something should be a View or a Controller, or if a given class should be more thoroughly separated in smaller ones.
Rules of Thumb
There isn’t any “Universal Guide for MVC sorting” anywhere. But there are some simple rules that I typically follow to help me determine whether to define something as a Model, View, or Controller, and also when to split a given class in smaller pieces.
Usually this happens organically while I think about the software architecture or during scripting.
https://www.toptal.com/unity-unity3d/unity-with-mvc-how-to-level-up-your-game-development





