(Unity Profiler)
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For an object that changes distance from the camera, use Level of Detail (LOD), which we will cover in the next tutorial. Using the correct LOD simplifies an object when it’s further away.
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Use fewer triangles on background objects.
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Avoid using polygons to create the finer details. Instead, use a combination of textures and a normal map.
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Avoid using shiny Materials on objects with long, thin triangles, as it causes flickering.
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Merge any vertices or triangles that are either too small to see on-screen, or are not adding much value to the final image.
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Ensure that triangles have more inside area compared to their edges. Technically, it’s better to keep triangles close to equilateral.
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Try to keep triangles above 10 pixels in area.
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Remove any long, thin triangles from objects when possible.