5/24/21

          using System.Collections; using System.Collections.Generic; using UnityEngine; public class IFS_3D_1 : MonoBehaviour { public GameObject blankGO; void Start() { GameObject go; GameObject goWalk; Transform temp; for (int i = 0; i < 3; i++) { go = Instantiate(this.gameObject); go.GetComponent<IFS_3D_1>().enabled = false; temp = transform.GetChild(0); goWalk = temp.gameObject; int cnt = 1; […]