5/8/21

  using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class ARGOS_Character_Movement : MonoBehaviour { public enum LOC_Mode { NORMAL, GRAB_SPACE, } private Vector3 swimTran; //For Damped Floating Rotations private float rightHand_Damped_Angle = 0f; private Vector3 rightHand_Damped_AXIS = Vector3.one; private float leftHand_Damped_Angle = 0f; private Vector3 leftHand_Damped_AXIS = Vector3.one; [Range(0f, 1f)] public […]