5/17/21

  using System.Collections.Generic; using UnityEngine; using System.IO; using System; namespace ProceduralToolkit { public partial class MeshDraft { public static MeshDraft Sphere_EX(float radius, int longitudeSegments, int latitudeSegments) { //using (var writer = new StreamWriter(“Sphere.txt”)) //{ var draft = new MeshDraft { name = “Sphere” }; int line_no = 0; float longitudeSegmentAngle = Mathf.PI * 2 / […]