4/19/21

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spoke_Handler : MonoBehaviour { // +x,+y,+z,-x,-y,-z public List<Spoke_AllShape> spoke_AS = new List<Spoke_AllShape>(); public Rigidbody rb; private AF_Instance af_Instance; public bool isBeingHeld = false; public SphereCollider sphereCollider; public AF_Network_Grabable netGrabbable; public Touch_Lighting_and_Sound tls; void Start() { af_Instance = AF_Instance.Instance; tls = GetComponent<Touch_Lighting_and_Sound>(); //TAG Spokes to access target transforms […]