PUN REF

## Photon Methods **public class Blank : Photon.PunBehaviour** instead of mono behavior, use this to receive photon callbacks in your script. **public override void OnLeftRoom()** An example of overriding a punbehavior callback **if (!photonView.isMine)** Since all scripts attached to any game object, whether yours or theirs, runs locally. You need to check if the instance […]