5/12/21

  https://www.shadertoy.com/view/wdlGRM     // Upgrade NOTE: upgraded instancing buffer ‘Props’ to new syntax. Shader “Unlit/SPACE_GIF” { Properties { _Color (“Color”, Color) = (1,1,1,1) _Color2 (“Color”, Color) = (1,1,1,1) _MainTex (“Texture”, 2D) = “white” {} _RadiusMultiplier (“Radius”, Range(0, 5)) = 1 _GradientPivot (“Position”, Vector) = (0, 0, 0, 0) } SubShader { Tags {“Queue”=”Transparent” “IgnoreProjector”=”True” […]