6/18/21

  // Compiled shader for Current graphics device Shader “Mobile/Particles/Additive” { Properties { _MainTex (“Particle Texture”, 2D) = “white” { } } SubShader { Tags { “QUEUE”=”Transparent” “IGNOREPROJECTOR”=”true” “RenderType”=”Transparent” “PreviewType”=”Plane” } Pass { Tags { “QUEUE”=”Transparent” “IGNOREPROJECTOR”=”true” “RenderType”=”Transparent” “PreviewType”=”Plane” } ZWrite Off Cull Off Blend SrcAlpha One ////////////////////////////////// // // // Compiled programs // // […]