4/28/21

Quad Tree – Oct Tree – Hexa Tree     using System.Collections; using System.Collections.Generic; using UnityEngine; using ArgosTweenSpacePuppy; public class Spoke_Handler : MonoBehaviour { public bool setLastHeld = false; public bool isInFulgurite = false; public bool isBeingHeld = false; public float maxFJForce = 1000f; private Vector3 targetPos; private Quaternion targetRot; // +x,+y,+z,-x,-y,-z public List<Spoke_AllShape> spoke_AS […]