4/25/21

  using System.Collections; using System.Collections.Generic; using UnityEngine; using ArgosTweenSpacePuppy; public class Spoke_Handler : MonoBehaviour { public bool setLastHeld = false; public bool isInFulgurite = false; public bool isBeingHeld = false; private Vector3 targetPos; private Quaternion targetRot; // +x,+y,+z,-x,-y,-z public List<Spoke_AllShape> spoke_AS = new List<Spoke_AllShape>(); public Rigidbody rb; private AF_Instance af_Instance; public SphereCollider sphereCollider; public AF_Network_Grabable […]