devNotes 3-21-16 cursor & hex addressing

Draw the sequence of steps – initialization through update:

Camera animated to move along y==x – argos sphere rotated 60° on z

            iCurrHexIDX = idxCheck;
            md = argos_Sphere.HexQuads[idxCheck].mdH;
            //md.Rotate(myStartRotation);
            instHexElement.AddMeshDraft_Only(md);

commented out MeshDraft rotation

60

Camera animated to move along x axis – argos sphere rotated 45° on z

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