Draw the sequence of steps – initialization through update:
Camera animated to move along y==x – argos sphere rotated 60° on z
iCurrHexIDX = idxCheck;
md = argos_Sphere.HexQuads[idxCheck].mdH;
//md.Rotate(myStartRotation);
instHexElement.AddMeshDraft_Only(md);
commented out MeshDraft rotation

Camera animated to move along x axis – argos sphere rotated 45° on z

