devNotes 3-26-16 unoShader unlit – unity online conference

Notes on Unity Conference

UI

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Event System – Modify the input module

VR World Space UIs

Text Mesh Pro

Prefab inheritance

Prefab Evolution

Naming Convention:

Type – Function

Light Sources are expensive

StrangeIOC

xARM

Procedural Meshes

What makes a fun level vs how to make 100 levels that are fun

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Out of Bounds Games

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Parahunter Mesh Presentation – GitHub

Asset Store Procedural Mesh Generation

Triangle Net – GitHub

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Audio

Audio Mixer/Effects

AudioBitBucket

Audio Developers traditionally 5% at the end of game.

Audio Mixer/Effects

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Audio levels – background low compared to effects

Edit in Playmode

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Pass Data/sound into group

Ducking

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Shader

Performance Tools – Watch Draw Calls

 

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