instantiate remote_paint and link to Argos Remote.
pass color & width
Update Remote Cursor
Clear Local / All


RPC
Commands are run on the player object on the server that corresponds to the client that sent the command. This routing happens automatically, so it is impossible for a client to send a command for a different player.
Commands must begin with the prefix “Cmd” and have the [Command] custom attribute on them, like below:
using UnityEngine;
using UnityEngine.Networking;
public class ArgosObj : NetworkBehaviour
{
bool bDrawing;
float markVal;
int spin;
[Command]
public void CmdMark(float markVal, int spin)
{
if (!bDrawing)
{
this.markVal= 0;
this.spin = 0;
return;
}
this.markVal = markVal;
this.spin = spin;
}
[ClientCallback]
void Update()
{
int spin = 0;
if (Input.GetKey(KeyCode.LeftArrow))
{
spin += 1;
}
if (Input.GetKey(KeyCode.RightArrow))
{
spin -= 1;
}
// this will be called on the server
CmdMark(Input.GetAxis("Vertical"), spin);
}
}
