Transitions – Triggers – STATE – Editor – Tweens
1 ARG_FIB_Sphere - UnityEngine.Transform ARGOS_Fibonacci_0_0 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Argos_Sphere_Indexing - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.SphereCollider - UnityEngine.MeshRenderer - ArgosSphere_Indexing 2 ARTransitionManager - UnityEngine.Transform - TransitionManager 3 Echo_Canvas - UnityEngine.RectTransform - UnityEngine.Canvas - UnityEngine.UI.CanvasScaler - OVRRaycaster - OVRMousePointer - UnityEngine.UI.Mask - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.GraphicRaycaster UI_Control_Panel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UI_Control Graph_Plate - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Graph_Base - UnityEngine.Transform Mic_Input_Plot_Origin - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.BoxCollider - UnityEngine.MeshRenderer - Vertical_Plot - MicrophoneInput - UnityEngine.AudioSource Quad - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshCollider - UnityEngine.MeshRenderer Top_Icon_Buttons - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Back_Panel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image UI_Switch - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button - UI_On_Off NAV_Overlay_Switch - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button Lock - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button Rotate - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button NavSphereRotate - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button CanvasPointerEcho - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image EchoParameters - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Echo_Gain - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Echo_Gain-Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Echo_Gain_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Echo_Length - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Echo_Length_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Echo_Length_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Delay_Time - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Delay_Time_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Delay_Time_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Echo_Attenuation - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Echo_Attenuation_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Echo_Attenuation_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform BrushParameter_Panel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image X_position - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text XPos-Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text XPos_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Y_position - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text YPos_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text YPos_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Z_position - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text ZPos_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text z_Pos_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform arrow_freq - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text AF-Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text AF_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform brush_freq - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text BF_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text BF_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform ab_ratio - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text AR_Ratio_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text AB_Ratio_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform phasor_len - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Phasor_Len_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Phasor_Len_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform line_width - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text line_width_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text line_width_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform fade_start - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text fade_start_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text fade_start_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Duration - UnityEngine.RectTransform Header - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Duration_Input - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.InputField Placeholder - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Value - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Duration_Slider - UnityEngine.RectTransform - UnityEngine.UI.Slider Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Fill Area - UnityEngine.RectTransform Handle Slide Area - UnityEngine.RectTransform Music Player - UnityEngine.RectTransform Back_Panel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Play - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button - UnityEngine.EventSystems.EventTrigger Pause - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button - UnityEngine.EventSystems.EventTrigger Stop - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button - UnityEngine.EventSystems.EventTrigger Argos_Logo - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Image - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Mic_Input_Button - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button Mic_Level - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Button - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Latency Button - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button Latency - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Button - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.Button Latency_Val_txt - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text 4 EventSystem - UnityEngine.Transform - UnityEngine.EventSystems.EventSystem - UnityEngine.EventSystems.StandaloneInputModule - UnityEngine.EventSystems.TouchInputModule 5 Graph_Canvas - UnityEngine.RectTransform - UnityEngine.Canvas - UnityEngine.UI.CanvasScaler - UnityEngine.UI.GraphicRaycaster - MenuManager - GearVRInput - GF_Manager - OVRRaycaster - OVRMousePointer GF_Accel_3_Axes - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.CanvasGroup - UnityEngine.Animator - Menu Title - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Graph_Panel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - GraphFloat Max_y - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Min_y - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Num(Clone) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text Text - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text DEBUGTEXT - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text DEBUGTEXT (1) - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text TOG_1 - UnityEngine.RectTransform - UnityEngine.UI.Toggle Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Checkmark - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image TOG_2 - UnityEngine.RectTransform - UnityEngine.UI.Toggle Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Checkmark - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image TOG_3 - UnityEngine.RectTransform - UnityEngine.UI.Toggle Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Checkmark - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Group - UnityEngine.RectTransform - UnityEngine.UI.ToggleGroup TOG_4 - UnityEngine.RectTransform - UnityEngine.UI.Toggle Background - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Checkmark - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image CanvasPointerGraph - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image Vectrocity_Camera - UnityEngine.Transform - UnityEngine.Camera - UnityEngine.FlareLayer - UnityEngine.GUILayer - UnityEngine.AudioListener 6 GraphTrace_0 - UnityEngine.RectTransform - Vectrosity.VectorObject3D - UnityEngine.MeshRenderer - UnityEngine.MeshFilter 7 GraphTrace_1 - UnityEngine.RectTransform - Vectrosity.VectorObject3D - UnityEngine.MeshRenderer - UnityEngine.MeshFilter 8 GraphTrace_2 - UnityEngine.RectTransform - Vectrosity.VectorObject3D - UnityEngine.MeshRenderer - UnityEngine.MeshFilter 9 InitErrorHandler - UnityEngine.Transform - InitErrorHandler ErrorCanvas - UnityEngine.RectTransform - UnityEngine.Canvas - UnityEngine.UI.CanvasScaler - UnityEngine.UI.GraphicRaycaster ErrorPanel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.VerticalLayoutGroup TitlePanel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.HorizontalLayoutGroup - UnityEngine.UI.LayoutElement ErrorTitle - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text BodyPanel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.HorizontalLayoutGroup - UnityEngine.UI.LayoutElement ErrorBodyText - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Text BottomPanel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image - UnityEngine.UI.HorizontalLayoutGroup - UnityEngine.UI.LayoutElement Panel - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image 10 StereoDivisionCanvas - UnityEngine.RectTransform - UnityEngine.Canvas - UnityEngine.UI.CanvasScaler - UnityEngine.UI.GraphicRaycaster DivisionArea - UnityEngine.RectTransform - UnityEngine.CanvasRenderer - UnityEngine.UI.Image 11 TextureBufferCamera - UnityEngine.Transform - UnityEngine.Camera TextureBufferMesh - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer 12 TickMarks - UnityEngine.RectTransform - Vectrosity.VectorObject3D - UnityEngine.MeshRenderer - UnityEngine.MeshFilter 13 UserHead - UnityEngine.Transform ARCamera - UnityEngine.Transform - UnityEngine.AudioListener - Vuforia.VuforiaBehaviour - Vuforia.DigitalEyewearBehaviour - Vuforia.DatabaseLoadBehaviour - Vuforia.VideoBackgroundManager - Vuforia.SmartTerrainTrackerBehaviour - Vuforia.DeviceTrackerBehaviour - Vuforia.WebCamBehaviour - Vuforia.KeepAliveBehaviour - ViewModeManager - BackToAbout - Vuforia.ComponentFactoryStarterBehaviour StereoCameraLeft - UnityEngine.Transform - UnityEngine.Camera - Vuforia.VideoBackgroundBehaviour - UnityEngine.GUILayer - UnityEngine.FlareLayer - Vuforia.HideExcessAreaBehaviour BackgroundPlane - UnityEngine.Transform - UnityEngine.MeshRenderer - Vuforia.BackgroundPlaneBehaviour StereoCameraRight - UnityEngine.Transform - UnityEngine.Camera - Vuforia.VideoBackgroundBehaviour - UnityEngine.GUILayer - UnityEngine.FlareLayer - Vuforia.HideExcessAreaBehaviour BlackMask - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - BlackMaskBehaviour GazeRay - UnityEngine.Transform - GazeRay Reticle - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - Reticle 14 VR Mouse Look (Rotation) - UnityEngine.Transform VR Mouse Look (Forward) - UnityEngine.Transform OVRCameraRig - UnityEngine.Transform - OVRCameraRig - OVRManager - VRMouseLook TrackingSpace - UnityEngine.Transform LeftEyeAnchor - UnityEngine.Transform CenterEyeAnchor - UnityEngine.Transform - UnityEngine.AudioListener - UnityEngine.Camera - Vuforia.HideExcessAreaBehaviour - Vuforia.VideoBackgroundBehaviour - VRIntegrationHelper TrackableParent - UnityEngine.Transform BackgroundPlane - UnityEngine.Transform - UnityEngine.MeshRenderer - Vuforia.BackgroundPlaneBehaviour - UnityEngine.MeshFilter RightEyeAnchor - UnityEngine.Transform TrackerAnchor - UnityEngine.Transform LeftHandAnchor - UnityEngine.Transform RightHandAnchor - UnityEngine.Transform CenterRightEyeAnchor - UnityEngine.Transform - UnityEngine.AudioListener - UnityEngine.Camera - VRIntegrationHelper - Vuforia.VideoBackgroundBehaviour - Vuforia.HideExcessAreaBehaviour ClippingPlane - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer VuforiaCenterAnchor - UnityEngine.Transform 15 VRWorld - UnityEngine.Transform Sky - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.SphereCollider - UnityEngine.MeshRenderer Sun - UnityEngine.Transform - UnityEngine.Light ARPort - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshCollider - UnityEngine.MeshRenderer - Button3D - ViewTrigger VREnvironment - UnityEngine.Transform Cone - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.001 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.003 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.004 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.005 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.006 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.007 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.008 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.009 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.010 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.011 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.012 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.013 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.014 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.015 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.016 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.017 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.018 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.019 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.020 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.021 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.022 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.023 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.024 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.025 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.026 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.027 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.028 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.029 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.030 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.031 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.032 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.033 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.034 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.035 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.036 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.037 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.038 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.039 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.040 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cone.041 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cylinder - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cylinder.001 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cylinder.002 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Cylinder.003 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.000 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.001 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.003 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.004 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.006 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.009 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.010 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.013 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.014 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.015 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.016 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.017 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.018 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.019 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Icosphere.020 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Plane.001 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Static Objects - UnityEngine.Transform floor - UnityEngine.Transform floor_005 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer floor_006 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer floor_007 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer floor_008 - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer Plane - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshCollider walls - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider walls - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider walls - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider walls - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider Columns - UnityEngine.Transform Column - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider Column - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider Column - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider Column - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshRenderer - UnityEngine.BoxCollider Ceiling - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.MeshCollider - UnityEngine.MeshRenderer Directional light - UnityEngine.Transform - UnityEngine.Light Point light - UnityEngine.Transform - UnityEngine.Light LightAnchor - UnityEngine.Transform Point light - UnityEngine.Transform - UnityEngine.Light - LightControl Cylinder - UnityEngine.Transform - UnityEngine.MeshFilter - UnityEngine.CapsuleCollider - UnityEngine.MeshRenderer
void GetAllObjectsInScene() { int count = 0; List<GameObject> RootGameObjects = new List<GameObject>(); UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects(RootGameObjects); foreach (GameObject go in RootGameObjects) { if (go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave) continue; count++; sWrite.WriteLine(count.ToString() + " " + go.name); int cc = go.transform.childCount; for(int i = 0; i< cc; i++) { sWrite.WriteLine(" " + go.transform.GetChild(i).name); int cc2 = go.transform.GetChild(i).childCount; for(int j = 0; j<cc2; j++) { sWrite.WriteLine(" " + go.transform.GetChild(i).GetChild(j).name); int cc3 = go.transform.GetChild(i).GetChild(j).childCount; for(int k = 0; k<cc3; k++) { sWrite.WriteLine(" " + go.transform.GetChild(i).GetChild(j).GetChild(k).name); int cc4 = go.transform.GetChild(i).GetChild(j).GetChild(k).childCount; for (int l = 0; l < cc4; l++) { sWrite.WriteLine(" " + go.transform.GetChild(i).GetChild(j).GetChild(k).GetChild(l).name); int cc5 = go.transform.GetChild(i).GetChild(j).GetChild(k).GetChild(l).childCount; for (int m = 0; m < cc5; m++) { sWrite.WriteLine(" " + go.transform.GetChild(i).GetChild(j).GetChild(k).GetChild(l).GetChild(m).name); } } } } } } }
1 ARG_FIB_Sphere ARGOS_Fibonacci_0_0 Argos_Sphere_Indexing 2 ARTransitionManager 3 Echo_Canvas UI_Control_Panel Graph_Plate Graph_Base Mic_Input_Plot_Origin Quad Top_Icon_Buttons Back_Panel UI_Switch NAV_Overlay_Switch Lock Rotate NavSphereRotate CanvasPointerEcho EchoParameters Echo_Gain Header Echo_Gain-Input Placeholder Value Echo_Gain_Slider Background Fill Area Handle Slide Area Echo_Length Header Echo_Length_Input Placeholder Value Echo_Length_Slider Background Fill Area Handle Slide Area Delay_Time Header Delay_Time_Input Placeholder Value Delay_Time_Slider Background Fill Area Handle Slide Area Echo_Attenuation Header Echo_Attenuation_Input Placeholder Value Echo_Attenuation_Slider Background Fill Area Handle Slide Area BrushParameter_Panel X_position Header XPos-Input Placeholder Value XPos_Slider Background Fill Area Handle Slide Area Y_position Header YPos_Input Placeholder Value YPos_Slider Background Fill Area Handle Slide Area Z_position Header ZPos_Input Placeholder Value z_Pos_Slider Background Fill Area Handle Slide Area arrow_freq Header AF-Input Placeholder Value AF_Slider Background Fill Area Handle Slide Area brush_freq Header BF_Input Placeholder Value BF_Slider Background Fill Area Handle Slide Area ab_ratio Header AR_Ratio_Input Placeholder Value AB_Ratio_Slider Background Fill Area Handle Slide Area phasor_len Header Phasor_Len_Input Placeholder Value Phasor_Len_Slider Background Fill Area Handle Slide Area line_width Header line_width_Input Placeholder Value line_width_Slider Background Fill Area Handle Slide Area fade_start Header fade_start_Input Placeholder Value fade_start_Slider Background Fill Area Handle Slide Area Duration Header Duration_Input Placeholder Value Duration_Slider Background Fill Area Handle Slide Area Music Player Back_Panel Play Pause Stop Argos_Logo Image Mic_Input_Button Mic_Level Button Latency Button Latency Button Latency_Val_txt 4 EventSystem 5 Graph_Canvas GF_Accel_3_Axes Title Graph_Panel Max_y Min_y Num(Clone) Num(Clone) Num(Clone) Num(Clone) Num(Clone) Num(Clone) Num(Clone) Num(Clone) Num(Clone) Num(Clone) Text DEBUGTEXT DEBUGTEXT (1) TOG_1 Background Checkmark TOG_2 Background Checkmark TOG_3 Background Checkmark Group TOG_4 Background Checkmark CanvasPointerGraph Vectrocity_Camera 6 GraphTrace_0 7 GraphTrace_1 8 GraphTrace_2 9 InitErrorHandler ErrorCanvas ErrorPanel TitlePanel ErrorTitle BodyPanel ErrorBodyText BottomPanel Panel 10 StereoDivisionCanvas DivisionArea 11 TextureBufferCamera TextureBufferMesh 12 TickMarks 13 UserHead ARCamera StereoCameraLeft BackgroundPlane StereoCameraRight BlackMask GazeRay Reticle 14 VR Mouse Look (Rotation) VR Mouse Look (Forward) OVRCameraRig TrackingSpace LeftEyeAnchor CenterEyeAnchor TrackableParent BackgroundPlane RightEyeAnchor TrackerAnchor LeftHandAnchor RightHandAnchor CenterRightEyeAnchor ClippingPlane VuforiaCenterAnchor 15 VRWorld Sky Sun ARPort VREnvironment Cone Cone.001 Cone.003 Cone.004 Cone.005 Cone.006 Cone.007 Cone.008 Cone.009 Cone.010 Cone.011 Cone.012 Cone.013 Cone.014 Cone.015 Cone.016 Cone.017 Cone.018 Cone.019 Cone.020 Cone.021 Cone.022 Cone.023 Cone.024 Cone.025 Cone.026 Cone.027 Cone.028 Cone.029 Cone.030 Cone.031 Cone.032 Cone.033 Cone.034 Cone.035 Cone.036 Cone.037 Cone.038 Cone.039 Cone.040 Cone.041 Cylinder Cylinder.001 Cylinder.002 Cylinder.003 Icosphere.000 Icosphere.001 Icosphere.003 Icosphere.004 Icosphere.006 Icosphere.009 Icosphere.010 Icosphere.013 Icosphere.014 Icosphere.015 Icosphere.016 Icosphere.017 Icosphere.018 Icosphere.019 Icosphere.020 Plane.001 Static Objects floor floor_005 floor_006 floor_007 floor_008 Plane walls walls walls walls Columns Column Column Column Column Ceiling Directional light Point light LightAnchor Point light Cylinder
https://docs.unity3d.com/ScriptReference/Resources.FindObjectsOfTypeAll.html
https://www.fgl.com/view_library.php?page=unity-tut-exporting
using UnityEngine; using System.Collections.Generic; using System.Collections; using Vuforia; public class TransitionManager : MonoBehaviour { #region PRIVATE_MEMBER_VARIABLES private BlackMaskBehaviour mBlackMask; private float mTransitionCursor = 0; private bool mPlaying = false; private bool mBackward = false; private MixedRealityController.Mode mCurrentMode = MixedRealityController.Mode.HANDHELD_AR; private float mCurrentTime = 0; #endregion // PRIVATE_MEMBER_VARIABLES #region PUBLIC_MEMBER_VARIABLES public GameObject[] VROnlyObjects; public GameObject[] AROnlyObjects; [Range(0.1f, 5.0f)] public float transitionDuration = 1.5f; // seconds public bool InAR { get { return mTransitionCursor <= 0.66f; } } #endregion PUBLIC_MEMBER_VARIABLES #region MONOBEHAVIOUR_METHODS void Start () { // At start we assume we are in AR mTransitionCursor = 0; mBlackMask = FindObjectOfType<BlackMaskBehaviour>(); SetBlackMaskVisible(false, 0); VideoBackgroundManager.Instance.SetVideoBackgroundEnabled(true); mCurrentMode = GetMixedRealityMode(); MixedRealityController.Instance.SetMode(mCurrentMode); UpdateVisibleObjects(); mCurrentTime = Time.realtimeSinceStartup; } void Update () { float time = Time.realtimeSinceStartup; float deltaTime = Mathf.Clamp01(time - mCurrentTime); mCurrentTime = time; // We need to check if the video background is curently enabled // because Vuforia may restart the video background when the App is resumed // even if the app was paused in VR mode bool isVideoCurrentlyEnabled = IsVideoBackgroundRenderingEnabled(); MixedRealityController.Mode mixedRealityMode = GetMixedRealityMode(); if ((mCurrentMode != mixedRealityMode) || (InAR != isVideoCurrentlyEnabled)) { // mixed reality mode to switch to mCurrentMode = mixedRealityMode; // When we transition to VR, we deactivate the Datasets // before setting the mixed reality mode. // so to reduce CPU usage, as tracking is not needed in this phase // (with AutoStopCameraIfNotRequired ON by default, camera/tracker // will be turned off for performance optimization). if (mCurrentMode == MixedRealityController.Mode.HANDHELD_VR || mCurrentMode == MixedRealityController.Mode.VIEWER_VR) { Debug.Log("Switching to VR: deactivating datasets"); ActivateDatasets(false); } // As we are moving back to AR, we re-activate the Datasets, // before setting the mixed reality mode. // this will ensure that the Tracker and Camera are restarted, // in case they were previously stopped when moving to VR // before activating the AR mode if (mCurrentMode == MixedRealityController.Mode.HANDHELD_AR || mCurrentMode == MixedRealityController.Mode.VIEWER_AR) { Debug.Log("Switching to AR: activating datasets"); ActivateDatasets(true); } MixedRealityController.Instance.SetMode(mCurrentMode); UpdateVisibleObjects(); } if (mPlaying) { float fadeFactor = 0; if (mTransitionCursor < 0.33f) { // fade to full black in first part of transition fadeFactor = Mathf.SmoothStep(0, 1, mTransitionCursor/0.33f); } else if (mTransitionCursor < 0.66f) { // between 33% and 66% we stay in full black fadeFactor = 1; } else // > 0.66 { // between 66% and 100% we fade out fadeFactor = Mathf.SmoothStep(1, 0, (mTransitionCursor - 0.66f) / 0.33f); } SetBlackMaskVisible(true, fadeFactor); float delta = (mBackward ? -1 : 1) * deltaTime / transitionDuration; mTransitionCursor += delta; if (mTransitionCursor <= 0 || mTransitionCursor >= 1) { // Done: stop animated transition mTransitionCursor = Mathf.Clamp01(mTransitionCursor); mPlaying = false; SetBlackMaskVisible(false, 0); } } } #endregion // MONOBEHAVIOUR_METHODS #region PUBLIC_METHODS public void Play(bool reverse) { // dont' restart playing during a transition if (!mPlaying) { mPlaying = true; mBackward = reverse; mTransitionCursor = mBackward ? 1 : 0; } } #endregion // PUBLIC_METHODS #region PRIVATE_METHODS private void ActivateDatasets(bool enableDataset) { //Disable/Enable dataset ObjectTracker objectTracker = TrackerManager.Instance.GetTracker<ObjectTracker>(); IEnumerable<DataSet> datasets = objectTracker.GetDataSets(); foreach (DataSet dataset in datasets) { if (enableDataset) objectTracker.ActivateDataSet(dataset); else objectTracker.DeactivateDataSet(dataset); } } private MixedRealityController.Mode GetMixedRealityMode() { if (InAR) { return ModeConfig.isFullScreenMode ? MixedRealityController.Mode.HANDHELD_AR : MixedRealityController.Mode.VIEWER_AR; } else // in VR { return ModeConfig.isFullScreenMode ? MixedRealityController.Mode.HANDHELD_VR : MixedRealityController.Mode.VIEWER_VR; } } private void UpdateVisibleObjects() { foreach (var go in VROnlyObjects) { go.SetActive(!InAR); } foreach (var go in AROnlyObjects) { go.SetActive(InAR); } } private void SetBlackMaskVisible(bool visible, float fadeFactor) { if (mBlackMask) { if (mBlackMask.GetComponent<Renderer>().enabled != visible) mBlackMask.GetComponent<Renderer>().enabled = visible; mBlackMask.SetFadeFactor(fadeFactor); } } private bool IsVideoBackgroundRenderingEnabled() { var bgPlaneBehaviour = GetCameraRigRoot().GetComponentInChildren<BackgroundPlaneAbstractBehaviour>(); return (bgPlaneBehaviour ? bgPlaneBehaviour.GetComponent<MeshRenderer>().enabled : false); } private Transform GetCameraRigRoot() { DigitalEyewearBehaviour vuforia = DigitalEyewearBehaviour.Instance; return (vuforia.CentralAnchorPoint ? vuforia.CentralAnchorPoint.transform.root : vuforia.transform); } #endregion PRIVATE_METHODS }
using UnityEngine; using System.Collections; public class BackToAbout : MonoBehaviour { #region PRIVATE_MEMBERS private const float DOUBLE_TAP_MAX_DELAY = 0.5f;//seconds private int mTapCount = 0; private float mTimeSinceLastTap = 0; #endregion //PRIVATE_MEMBERS #region MONOBEHAVIOUR_METHODS void Start() { mTapCount = 0; mTimeSinceLastTap = 0; } void Update() { #if UNITY_ANDROID // On Android, the Back button is mapped to the Esc key if (Input.GetKeyUp(KeyCode.Escape)) { GoToAboutPage(); } #endif #if UNITY_IOS HandleTap(); #endif } #endregion // MONOBEHAVIOUR_METHODS #region PRIVATE_METHODS private void GoToAboutPage() { #if (UNITY_5_2 || UNITY_5_1 || UNITY_5_0) Application.LoadLevel("Vuforia-1-About"); #else // UNITY_5_3 or above UnityEngine.SceneManagement.SceneManager.LoadScene("Vuforia-1-About"); #endif } private void HandleTap() { if (mTapCount == 1) { mTimeSinceLastTap += Time.deltaTime; if (mTimeSinceLastTap > DOUBLE_TAP_MAX_DELAY) { // reset touch count and timer mTapCount = 0; mTimeSinceLastTap = 0; } } else if (mTapCount == 2) { // we got a double tap OnDoubleTap(); // reset touch count and timer mTimeSinceLastTap = 0; mTapCount = 0; } if (Input.GetMouseButtonUp(0)) { mTapCount++; } } protected virtual void OnDoubleTap() { GoToAboutPage(); } #endregion // PRIVATE_METHODS }