Moon Positioning
Render Loading Performance
UI – Flyouts
Sound
sound gen
App 1
Splash Animation Idea:
Cube instances, rotates – opens up converting to Dodecahedron
Show Fibonacci
Transform to Logo:
To Settings or Transform to Sphere
using UnityEngine; using System.Collections; using UnityEngine.UI; using Vuforia; public class Gyro_Rotate : MonoBehaviour { public Text DBG_Text; public Camera arCam; void Start() { MixedRealityController.Instance.SetMode(MixedRealityController.Mode.ROTATIONAL_HANDHELD_AR); } Vector3 vDamp; Vector3 vVel; void Update() { Vector3 vIn; vIn = arCam.transform.forward * 6.0f; //vDamp = Vector3.SmoothDamp(vDamp, vIn, ref vVel, Time.deltaTime, 2.0f); vDamp = (vDamp + vIn * Time.deltaTime) / (1.0f + Time.deltaTime); transform.position = vDamp; } }