
Moon Positioning
Render Loading Performance
UI – Flyouts
Sound
sound gen
App 1
Splash Animation Idea:
Cube instances, rotates – opens up converting to Dodecahedron

Show Fibonacci
Transform to Logo:


To Settings or Transform to Sphere
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Vuforia;
public class Gyro_Rotate : MonoBehaviour
{
public Text DBG_Text;
public Camera arCam;
void Start()
{
MixedRealityController.Instance.SetMode(MixedRealityController.Mode.ROTATIONAL_HANDHELD_AR);
}
Vector3 vDamp;
Vector3 vVel;
void Update()
{
Vector3 vIn;
vIn = arCam.transform.forward * 6.0f;
//vDamp = Vector3.SmoothDamp(vDamp, vIn, ref vVel, Time.deltaTime, 2.0f);
vDamp = (vDamp + vIn * Time.deltaTime) / (1.0f + Time.deltaTime);
transform.position = vDamp;
}
}

