Search
Menu
Search
Search
A Detailed Look at Oculus Utilities for Unity
about
argos.vu
contact us
DevNotes – Archive – 3-15-17 Back
Electric Tours Dinosaur Colorado
Free Form Deformation
Funding Research
Gallery_One
harmonic resonance
Jim’esque Simulation Details
PitchDeck
Plasma Dynamics
points of interest
Raw Materials
Rudolph Steiner
TetraWaveForm
Volo Meeting 12-11-2018
VRARA
WEBFLOW TEMPLATES
development videos
development notes
argosSphere nav table
devNotes 3-16-16 hex map seam
devNotes 3-21-16 cursor & hex addressing
devNotes 3-22-16 cursor & hex addressing
devNotes 3-23-16 cursor design
devNotes 3-24-16 cursor design
devNotes 3-25-16 paint_track – paintList_track – movement recording
devNotes 3-26-16 unoShader unlit – unity online conference
devNotes 3-27-16 path recording – spline continuity and net spawning
devNotes 3-28-16 networking – NetworkTransform – Player Objects – NetworkBehaviour
devNotes 3-29-16 networking – Setting up a Multiplayer Project
devNotes 3-30-16 networking – Parenting netCamera – netCamMove code
devNotes 3-31-16 networking remote client
devNotes 4-01-16 networking remote testing
devNotes 4-02-16 networking netMove states – Cmd from client
devNotes 4-03-16 networking – front end UI – prepare for testing
devNotes 4-04-16 minApp – targeting & timed performance – as list
devNotes 4-05-16 pcg utilities – quad spawning – tween – elastic
devNotes 4-06-16 elastic slerp – quaternion tweens overshoot
devNotes 4-07-16 slerpspergsburg unclamped
devNotes 4-08-16 adb – code for ui netManager – 3rd geometry layer
devNotes 4-09-16 circle lattice packing
devNotes 4-10-16 goldberg polyhedra construction and addressing
devNotes 4-11-2016 ico-sphere projection mapping – audio sample
devNotes 4-12-16 Spherical Mapping – Audio Xurious
devNotes 4-13-16 quaternion mesh tile matching
devNotes 4-14-16 tile matching and scaling – multum in parvo
devNotes 4-15-16 triangle grading – Voronoi cells and Delaunay triangulation
devNotes 4-16-16 instancing tethered masses with radial repelling forces
devNotes 4-17-16 triangle center quality – point in given cell
devNotes 4-18-16 triangle center quality – projections to/from the uv plane
devNotes 4-19-16 tcq – unit testing – 2D rotator
devNotes 4-20-16 tcq – unit testing continued
devNotes 4-21-16 tcq implementation – hex mapping and indexing
devNotes 4-22-16 hex generation using subdivision
devNotes 4-23-16 hex alignment and placement
devNotes 4-24-16 build hexagons from veronoi positions
devNotes 4-25-16 voronoi position list and data structure
devNotes 4-26-16 fibonacci voronoi position list nb direction ordering
devNotes 4-27-16 fibonacci nodes – triangulation and meshing
devNotes 4-28-16 ArgosFibonacci.cs – quad cells – indexing and tweening
devNotes 4-29-16 ArgosFibonacci.cs – iTween Callbacks
devNotes 4-30-16 ArgosFibonacci.cs – iTween driven quaternion lerp
devNotes 5-01-16 fibo Begin the Beguine
devNotes 5-02-16 foriero – sequencer
devNotes 5-03-16 midi specs, delegates and events
devNotes 5-04-16 midi events – animations – procrustean
devNotes 5-05-16 video project 1
devNotes 5-07-16 icosahedral projection
devNotes 5-07-16 phasor on icoplane
devNotes 5-08-16 dotProduct gatherings
devNotes 5-09-16 events, vizEls and spinerettes
devNotes 5-10-16 patterns, particle system internals, crossfades
devNotes 5-11-16 path follow, koreographer & theme
devNotes 5-12-16 scrubber, event editing and composition
devNotes 5-13-16 timing, events and tweening
devNotes 5-14-16 navigation, particles and time tweens
devNotes 5-15-16 particles, instantiation, fibRider and tweening
devNotes 5-16-16 timed tweens, visual flow and particle dynamics
devNotes 5-17-16 particle system positioning, world space and ps threading
devNotes 5-18-16 detail, precision, focus, rigor in the vigor
devNotes 5-19-16 three tier workflow – particle system foundry
devNotes 5-20-16 lines, fills and fibonacci
devNotes 5-21-16 code review, app design and sound painting
devNotes 5-22-16 topologies, voronoi baking
devNotes 5-23-16 sound visualization, particle system instances, pivot rotations
devNotes 5-24-16 Argos Brush, List performance, subFrame tweens
devNotes 5-25-2016 GPU instancing, audio echo, list processing
devNotes 5-26-16 quad pool, object reuse, memory management
devNotes 5-27-16 sound processing, alignment and generation
devNotes 5-28-16 sound generation, audio processing, harmonizer
devNotes 5-29-16 Mic input, processing and recording
devNotes 5-30-16 onFilterRead, windowing and FFTs
devNotes 5-31-16 fundamental lock, voice tracking, harmonizing
devNotes 6-01-16 Vuforia 5.5 base, gearVR and performance evaluation
devNotes 6-02-16 AR sample, ARM performance and debug
devNotes 6-03-16 native vuforia app structure, dev UI, look and feel
devNotes 6-04-16 orientation, navigation, gyro, compass raw vector
devNotes 6-05-16 android UI, handheld AR, Argos VU
devNotes 6-06-16 GearVR pipeline, micInput, audio compression
devNotes 6-07-16 audio latency, GearVR ui and mobile testing
devNotes 6-08-16 texture writing, echo buffer performance, multi tracking
devNotes 6-09-16 GearVR UI, Argos Sphere Indexing, AR UI Interactions
devNotes 6-10-16 CLJ AR/VR composition, refinement, integrity
devNotes 6-11-16 GearVR interface, parameter adjustment settings file, movement
devNotes 6-12-16 VR lab, sound and partSys interfaces
devNotes 6-13-16 echo interface, argos meshDraft levels, vertical processing
devNotes 6-14-16 echo editor ui, argos mesh draft, phi
devNotes 6-15-16 Sound Plot, Circular buffer, Echo Processing
devNotes 6-16-16 pipeline back to vr, movement, sphere cursor
devNotes 6-17-16 GearVR UI work, user movement and navigation
devNotes 6-18-16 UI GearVR, devPipeline, radial menus
devNotes 6-19-16 navigation into sphere, HUD, user experience
devNotes 6-20-16 modal menu cycling, scroll plate, tap tap tap
devNotes 6-21-16 json, scriptable objects, trackable movement, timing and placement
devNotes 6-22-16 cursor swap, tool selection, editor functions
devNotes 6-23-16 AR-VR transitions, singleton manager, ui modal dialog
devNotes 6-24-16 OVR cursor canvas interaction – transitions – triggers
devNotes 6-25-16 ioc – amvcc or application-model-view-controller-component
devNotes 6-26-16 fsm mvc ui Trygve Reenskaug
devNotes 6-27-16 mvc structure ui interaction
devNotes 6-28-16 cursor ui interaction – sphere gaze intersection – cursor state
devNotes 6-29-16 navigation UI state cursor follow
devNotes 6/30/16 GearVR testing navigation sphere cursor states
devNotes 7-01-16 sphere interaction cursor states voronoi
devNotes 7-02-16 navigation OVR Camera rig movement
devNotes 7-03-16 ui interaction navigation message processing
devNotes 7-04-16 accordion 3d button selector – movement – sound follow
devNotes 7-05-16 utility ui, survey, tools, json
devNotes 7-06-16 MVC hierarchy, persistent storage, reload preferences
devNotes 7-07-16 galaxy 7 usb debug – performance – initial tests
devNotes 7-08-16 adb debug workflow
dj ar initial
cursor work
The EU
phi five alpha omega
art forms in nature
packings
rendering pipeline and shaders
manuals
music
news
Popeye Parker Bros Atari 400, 800, 5200 /dj Interview Antic Podcast 3-23-2016
tango devNotes
LynchPin Interactive – RotorRiot Project – Revision 1
September 7, 2020