- 05/02/2022 – version gallery01 – initial build of new platform imported the network manager main UI handler XR rig and the Monas egg UI into the Unity HDRP lighting sample successfully. Workflow with Blender established. Incorporated the lobby shell with centre piece using transparent materials. UPdated universal render pipeline materials to HDRP.
- 13/02/2022 version gallery 03 – room3: ceiling was lifted, first time in the headset flaws can be seen – upper corner above Dali vertices need to be realigned, UV mapping on that wall, emissive light on curved wall end near Dali needs to be lifted up, the housing below needs to be lifted up, paintings need to be pushed back to the wall with chains, pull the mounting wall for album cover – resize, leak corner near display screen by chairs upper corner needs to be aligned. Column skirting boards need to be aligned, ceiling align edge with diagonals, add other side of Russell’s wall, round the wall off, lights above Picasso need to be moved up, skirting boards in Billie Eilish, wall to be added from floor to ceiling. Bamboo, take a look at what’s going on with two sticks. Lights/reflections on slanted blue wall behind Prince. LED’s on ceiling lights need to be looked at. Corner of diagonal near African elephant image skirting board not working, problem skirting board on curved wall by the butterfly.
- A Detailed Look at Oculus Utilities for Unity
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- devNotes 3-16-16 hex map seam
- devNotes 3-21-16 cursor & hex addressing
- devNotes 3-22-16 cursor & hex addressing
- devNotes 3-23-16 cursor design
- devNotes 3-24-16 cursor design
- devNotes 3-25-16 paint_track – paintList_track – movement recording
- devNotes 3-26-16 unoShader unlit – unity online conference
- devNotes 3-27-16 path recording – spline continuity and net spawning
- devNotes 3-28-16 networking – NetworkTransform – Player Objects – NetworkBehaviour
- devNotes 3-29-16 networking – Setting up a Multiplayer Project
- devNotes 3-30-16 networking – Parenting netCamera – netCamMove code
- devNotes 3-31-16 networking remote client
- devNotes 4-01-16 networking remote testing
- devNotes 4-02-16 networking netMove states – Cmd from client
- devNotes 4-03-16 networking – front end UI – prepare for testing
- devNotes 4-04-16 minApp – targeting & timed performance – as list
- devNotes 4-05-16 pcg utilities – quad spawning – tween – elastic
- devNotes 4-06-16 elastic slerp – quaternion tweens overshoot
- devNotes 4-07-16 slerpspergsburg unclamped
- devNotes 4-08-16 adb – code for ui netManager – 3rd geometry layer
- devNotes 4-09-16 circle lattice packing
- devNotes 4-10-16 goldberg polyhedra construction and addressing
- devNotes 4-11-2016 ico-sphere projection mapping – audio sample
- devNotes 4-12-16 Spherical Mapping – Audio Xurious
- devNotes 4-13-16 quaternion mesh tile matching
- devNotes 4-14-16 tile matching and scaling – multum in parvo
- devNotes 4-15-16 triangle grading – Voronoi cells and Delaunay triangulation
- devNotes 4-16-16 instancing tethered masses with radial repelling forces
- devNotes 4-17-16 triangle center quality – point in given cell
- devNotes 4-18-16 triangle center quality – projections to/from the uv plane
- devNotes 4-19-16 tcq – unit testing – 2D rotator
- devNotes 4-20-16 tcq – unit testing continued
- devNotes 4-21-16 tcq implementation – hex mapping and indexing
- devNotes 4-22-16 hex generation using subdivision
- devNotes 4-23-16 hex alignment and placement
- devNotes 4-24-16 build hexagons from veronoi positions
- devNotes 4-25-16 voronoi position list and data structure
- devNotes 4-26-16 fibonacci voronoi position list nb direction ordering
- devNotes 4-27-16 fibonacci nodes – triangulation and meshing
- devNotes 4-28-16 ArgosFibonacci.cs – quad cells – indexing and tweening
- devNotes 4-29-16 ArgosFibonacci.cs – iTween Callbacks
- devNotes 4-30-16 ArgosFibonacci.cs – iTween driven quaternion lerp
- devNotes 5-01-16 fibo Begin the Beguine
- devNotes 5-02-16 foriero – sequencer
- devNotes 5-03-16 midi specs, delegates and events
- devNotes 5-04-16 midi events – animations – procrustean
- devNotes 5-05-16 video project 1
- devNotes 5-07-16 icosahedral projection
- devNotes 5-07-16 phasor on icoplane
- devNotes 5-08-16 dotProduct gatherings
- devNotes 5-09-16 events, vizEls and spinerettes
- devNotes 5-10-16 patterns, particle system internals, crossfades
- devNotes 5-11-16 path follow, koreographer & theme
- devNotes 5-12-16 scrubber, event editing and composition
- devNotes 5-13-16 timing, events and tweening
- devNotes 5-14-16 navigation, particles and time tweens
- devNotes 5-15-16 particles, instantiation, fibRider and tweening
- devNotes 5-16-16 timed tweens, visual flow and particle dynamics
- devNotes 5-17-16 particle system positioning, world space and ps threading
- devNotes 5-18-16 detail, precision, focus, rigor in the vigor
- devNotes 5-19-16 three tier workflow – particle system foundry
- devNotes 5-20-16 lines, fills and fibonacci
- devNotes 5-21-16 code review, app design and sound painting
- devNotes 5-22-16 topologies, voronoi baking
- devNotes 5-23-16 sound visualization, particle system instances, pivot rotations
- devNotes 5-24-16 Argos Brush, List performance, subFrame tweens
- devNotes 5-25-2016 GPU instancing, audio echo, list processing
- devNotes 5-26-16 quad pool, object reuse, memory management
- devNotes 5-27-16 sound processing, alignment and generation
- devNotes 5-28-16 sound generation, audio processing, harmonizer
- devNotes 5-29-16 Mic input, processing and recording
- devNotes 5-30-16 onFilterRead, windowing and FFTs
- devNotes 5-31-16 fundamental lock, voice tracking, harmonizing
- devNotes 6-01-16 Vuforia 5.5 base, gearVR and performance evaluation
- devNotes 6-02-16 AR sample, ARM performance and debug
- devNotes 6-03-16 native vuforia app structure, dev UI, look and feel
- devNotes 6-04-16 orientation, navigation, gyro, compass raw vector
- devNotes 6-05-16 android UI, handheld AR, Argos VU
- devNotes 6-06-16 GearVR pipeline, micInput, audio compression
- devNotes 6-07-16 audio latency, GearVR ui and mobile testing
- devNotes 6-08-16 texture writing, echo buffer performance, multi tracking
- devNotes 6-09-16 GearVR UI, Argos Sphere Indexing, AR UI Interactions
- devNotes 6-10-16 CLJ AR/VR composition, refinement, integrity
- devNotes 6-11-16 GearVR interface, parameter adjustment settings file, movement
- devNotes 6-12-16 VR lab, sound and partSys interfaces
- devNotes 6-13-16 echo interface, argos meshDraft levels, vertical processing
- devNotes 6-14-16 echo editor ui, argos mesh draft, phi
- devNotes 6-15-16 Sound Plot, Circular buffer, Echo Processing
- devNotes 6-16-16 pipeline back to vr, movement, sphere cursor
- devNotes 6-17-16 GearVR UI work, user movement and navigation
- devNotes 6-18-16 UI GearVR, devPipeline, radial menus
- devNotes 6-19-16 navigation into sphere, HUD, user experience
- devNotes 6-20-16 modal menu cycling, scroll plate, tap tap tap
- devNotes 6-21-16 json, scriptable objects, trackable movement, timing and placement
- devNotes 6-22-16 cursor swap, tool selection, editor functions
- devNotes 6-23-16 AR-VR transitions, singleton manager, ui modal dialog
- devNotes 6-24-16 OVR cursor canvas interaction – transitions – triggers
- devNotes 6-25-16 ioc – amvcc or application-model-view-controller-component
- devNotes 6-26-16 fsm mvc ui Trygve Reenskaug
- devNotes 6-27-16 mvc structure ui interaction
- devNotes 6-28-16 cursor ui interaction – sphere gaze intersection – cursor state
- devNotes 6-29-16 navigation UI state cursor follow
- devNotes 6/30/16 GearVR testing navigation sphere cursor states
- devNotes 7-01-16 sphere interaction cursor states voronoi
- devNotes 7-02-16 navigation OVR Camera rig movement
- devNotes 7-03-16 ui interaction navigation message processing
- devNotes 7-04-16 accordion 3d button selector – movement – sound follow
- devNotes 7-05-16 utility ui, survey, tools, json
- devNotes 7-06-16 MVC hierarchy, persistent storage, reload preferences
- devNotes 7-07-16 galaxy 7 usb debug – performance – initial tests
- devNotes 7-08-16 adb debug workflow
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