5/10/21

using System.Collections; using System.Collections.Generic; using UnityEngine; using ArgosTweenSpacePuppy; using BNG; public class AF_Instance : MonoBehaviour { public bool bDEBUG_ALL_SHAPE_ON = false; public enum FULG_MODE { SLERP_LERP, GRIP_LOCK, }; public FULG_MODE fUlG_Mode = FULG_MODE.SLERP_LERP; public class AF_Bond { public Spoke_Handler spokeHandler_Moved; public Spoke_Handler spokeHandler_Stayed; public int fin_Moved_IDX; public int fin_Stayed_IDX; public int fulgurite_ID; public bool bRemoved […]